Dwarvenly by AndrewBC
A Multiplayer game that uses canvas and websockets!
| Web | http://ld.andrewbc.net:31337/ |
| Source | https://github.com/AndrewBC/Dwarvenly |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2578 |
Ratings
| Coolness | 3% | 156 |
| Overall | 2.05 | 265 |
| Audio | 1.29 | 273 |
| Community | 1.88 | 242 |
| Fun | 1.67 | 277 |
| Graphics | 2.04 | 260 |
| Humor | 1.94 | 221 |
| Innovation | 3.00 | 139 |
| Theme | 1.79 | 261 |
Very innovative though, you don't see many games like that that are multiplayer.
- IE 8 or 7 (I don't actually know if these work at all, so if someone could let me know, that'd be awesome) use some emulation javascript for canvas, and flash for sockets, so it's -really- slow.
- Firefox also uses flash for the sockets for now.
- If it isn't too terribly slow but just feels unresponsive, that's probably due to network latency since the server is authoritative on movement and there's no client side prediction yet.
I hate that that's the case, but IE9 in the pipeline makes me feel a -lot- better about spending time on these types of things, even though web only in general is still pretty ... rough.
Anyway, thanks for giving it a try! If you haven't tried it yet and you're reading this, get a friend to join it with you so you can try out the multiplayer :D
---
I plan on writing up some design documentation once the competition is over, as well as a post-mortem sooner than that, so be looking for those if you're interested in the future of this project. :)
Arrow keys for movement plus browser scrollbar made for annoyance once it was working.
Takes a while to load.
Didn't find a lot to do (and no one else was playing).
What's worse is that flash sockets seems to be the only thing that works on firefox. Sometimes I really hate the web stack.
Off topic: Don't rape the web to do things it was never meant to do :)
You also just happened to connect during a time I was bugfixing and the server was down for a few minutes. :O
I'm okay with not having made a complete package of a game because of the progress I made coding hardcore with more than a few tools and things I've never done before. Thanks for the input though, these things are on my short list of things to add on my post-game version!
So, you can't do too much on your game yet. I like the idea, it is very ambitious. Though I could not experience the whole thing. I see it more as a proof of concept, and that was a good one indeed.
I know you just wish I had been more involved. Truth be told, I've always been more of an IRCling anyway, when it comes to social aspects. Something about these silly websites and their silly input forms just turns me off of blogging. ;)
But anyway, that's just silly fluff, I'm not that worried about it in the long run.
Thanks for your comment, I'm glad you got an idea of what I was trying for, even if it wasn't realized completely. :)
I'm currently runninng IE 9.0.8112.16421 and I couldn't get it to load/start at all.