Pludum Dary by raver1975

[raw]
made by raver1975 for LD20 (COMPO)
Defend the planet from waves of missiles. Don't crash or shoot it either.

Touch the screen to move around. Touch your ship or press the trackball to fire. Or use the mouse and space on the desktop.

It's an executable JAR file.

May or may not work on Mac and Linux, but its Java so it should. There was one line of code that was causing a problem, I think. So the windows link is the original Ludum Dare entry, and the others are updated with one line of code removed. Please let me know your experience.

Ratings

Coolness 57% 2
Overall 2.80 164
Audio 3.53 28
Community 3.00 89
Fun 2.67 163
Graphics 3.07 116
Humor 2.71 105
Innovation 2.73 172
Theme 2.27 215

Feedback

badlogic
02. May 2011 路 03:11 UTC
Haha, hilarious sound effects.
SonnyBone
02. May 2011 路 04:11 UTC
BOOM
I'm not really show how well this matches the theme
BOOM
But it looks rad and the 3D planet with impact craters is awesome!
BOOM
Orangy Tang
02. May 2011 路 21:39 UTC
Crashed after the rockets hit earth and I clicked to start. Some kind of jogl error, which is odd because lwjgl works fine.

Exception type: Bus Error (0xa) at pc=7fff84fc2304

Java VM: Java HotSpot(TM) 64-Bit Server VM (19.1-b02-334 mixed mode macosx-amd64)

Current thread (102c33800): JavaThread "Thread-5" [_thread_in_native, id=570040320, stack(121ea2000,121fa2000)]
Stack: [121ea2000,121fa2000]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J com.sun.opengl.impl.GLImpl.glBindTexture(II)V
J com.badlogic.gdx.backends.jogl.JoglGL10.glBindTexture(II)V
j com.badlogic.gdx.graphics.Texture.draw(Lcom/badlogic/gdx/graphics/Pixmap;II)V+27
j com.klemstinegroup.ludumdare.Game$1.run()V+40
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
Milo
02. May 2011 路 23:48 UTC
I think I killed humanity. We're supposed to use the planet as our shield, so we don't have to use our blue shield, right?

(Very strong game in all the categories)
馃帳 raver1975
03. May 2011 路 03:41 UTC
Uses libgdx, so it should work on Mac. Any other Mac users having problems with it?
Neilo
04. May 2011 路 10:23 UTC
Crashed after the intro screen for me on OSX too :-(
Neilo
04. May 2011 路 10:23 UTC
Current thread (101a6f800): JavaThread "Thread-4" [_thread_in_native, id=685723648, stack(128cf5000,128df5000)]
Stack: [128cf5000,128df5000]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.opengl.impl.GLImpl.glBindTexture(II)V+0
j com.badlogic.gdx.backends.jogl.JoglGL10.glBindTexture(II)V+6
j com.badlogic.gdx.graphics.Texture.draw(Lcom/badlogic/gdx/graphics/Pixmap;II)V+27
j com.klemstinegroup.ludumdare.Game$1.run()V+40
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
erik
04. May 2011 路 21:35 UTC
At first I tried to play with the keyboard, and that doesn't work very well at all. It's much more fun with the mouse.
TellusE
05. May 2011 路 20:41 UTC
I tried running the game three times, once with the Max/Linux version instead. It crashed my system every time. :-/
Dark Acre Jack
06. May 2011 路 03:57 UTC
The intro was great, then I crashed into the planet. I suppose that's what I get for drinking and rating.
ryantouk
07. May 2011 路 01:23 UTC
I played it with the keyboard at first too - much better with mouse. I also thought (for no real reason) you were supposed to lead the missiles to hit the planet... then I re-read the instructions. Good game, once I played it right!
Endurion
15. May 2011 路 14:36 UTC
Lovely sounds. The game itself is getting pretty hectic later on. I managed to get 30 points.
There is some weird auto-shooting bug, when you rotate your ship fast some shots go off.
lingmops
22. May 2011 路 20:38 UTC
Controls are a bit fiddley