Pludum Dary by raver1975
Defend the planet from waves of missiles. Don't crash or shoot it either.
Touch the screen to move around. Touch your ship or press the trackball to fire. Or use the mouse and space on the desktop.
It's an executable JAR file.
May or may not work on Mac and Linux, but its Java so it should. There was one line of code that was causing a problem, I think. So the windows link is the original Ludum Dare entry, and the others are updated with one line of code removed. Please let me know your experience.
Touch the screen to move around. Touch your ship or press the trackball to fire. Or use the mouse and space on the desktop.
It's an executable JAR file.
May or may not work on Mac and Linux, but its Java so it should. There was one line of code that was causing a problem, I think. So the windows link is the original Ludum Dare entry, and the others are updated with one line of code removed. Please let me know your experience.
Ratings
| Coolness | 57% | 2 |
| Overall | 2.80 | 164 |
| Audio | 3.53 | 28 |
| Community | 3.00 | 89 |
| Fun | 2.67 | 163 |
| Graphics | 3.07 | 116 |
| Humor | 2.71 | 105 |
| Innovation | 2.73 | 172 |
| Theme | 2.27 | 215 |
I'm not really show how well this matches the theme
BOOM
But it looks rad and the 3D planet with impact craters is awesome!
BOOM
Exception type: Bus Error (0xa) at pc=7fff84fc2304
Java VM: Java HotSpot(TM) 64-Bit Server VM (19.1-b02-334 mixed mode macosx-amd64)
Current thread (102c33800): JavaThread "Thread-5" [_thread_in_native, id=570040320, stack(121ea2000,121fa2000)]
Stack: [121ea2000,121fa2000]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
J com.sun.opengl.impl.GLImpl.glBindTexture(II)V
J com.badlogic.gdx.backends.jogl.JoglGL10.glBindTexture(II)V
j com.badlogic.gdx.graphics.Texture.draw(Lcom/badlogic/gdx/graphics/Pixmap;II)V+27
j com.klemstinegroup.ludumdare.Game$1.run()V+40
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
(Very strong game in all the categories)
Stack: [128cf5000,128df5000]
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j com.sun.opengl.impl.GLImpl.glBindTexture(II)V+0
j com.badlogic.gdx.backends.jogl.JoglGL10.glBindTexture(II)V+6
j com.badlogic.gdx.graphics.Texture.draw(Lcom/badlogic/gdx/graphics/Pixmap;II)V+27
j com.klemstinegroup.ludumdare.Game$1.run()V+40
j java.lang.Thread.run()V+11
v ~StubRoutines::call_stub
There is some weird auto-shooting bug, when you rotate your ship fast some shots go off.