Pathfinder by Jimjam
Very short and missing some critical bits (sound and animations), but as a first time Ludum Dare entry, I'm happy with it!
Instructions:
- Use the mouse to guide the sword/hero around the level. Swing it around if anything gets in your way.
- Avoid lava, naturally. Blue potions restore health, for a change.
- No keyboard controls.
Instructions:
- Use the mouse to guide the sword/hero around the level. Swing it around if anything gets in your way.
- Avoid lava, naturally. Blue potions restore health, for a change.
- No keyboard controls.
| Web | http://www.mattdev.com/pathfinder.html |
| Source | http://www.mattdev.com/LD20_source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3643 |
Ratings
| Coolness | 13% | 41 |
| Overall | 2.54 | 196 |
| Audio | 1.36 | 258 |
| Community | 2.88 | 113 |
| Fun | 2.39 | 196 |
| Graphics | 2.89 | 148 |
| Humor | 2.17 | 183 |
| Innovation | 3.18 | 110 |
| Theme | 2.61 | 166 |
Fun twist though, no pun intended. More interesting than just clicky-clicky. Player sprite actually works out reasonably well despite being a static image with fixed view angle. Collisions are bit unpleasant, glitchy and "fat". So it's hard to move around with elegance.
The collisions are still quite a big problem, and I was sorta tempted at the beginning just to use flixel. In not doing so, I learned a lot, but obviously lost plenty of time, so I think I'll opt for flixel next time.
Collision/speed on the main character were a little painful.
Pretty good for a "learning AS3" game!
Thanks again.
Needs more levels!
The swatting mechanic is cute, though it took me a few tries to figure out what I was actually doing.
Orangy Tang, I will definitely add more levels. I'm letting my brain recover for a bit, then I'm gonna carry on, and I intend for there to be plenty of levels and puzzles eventually.
philomory, thanks for you comments - that swatting action would definitely be more self explanatory with some slick audio and animation, and if the enemies flew in directions other than 225(?) degrees :0
mintman, I like the gestures idea! I'm still not using the left mouse button so that could be a sort of gesture mode trigger. A more abstract environment would also be very interesting, but I think if I really managed to convey a puppet-like hero, with more cartoony/dungeon keeper silliness, that setting/style might be fantastic.
LiquidAsh, thanks for the comment, much appreciated. Re: Enemies through walls - I ran out of time there, sadly, but I did see someone else here talking about making his enemies ghosts, and the thought crossed my mind :P
Congrats on clearing the LD!
Didn't really enjoy the control scheme as much as others, the follow the mouse thing works for movement, but the fighting didn't really feel that cool to me... As an example enjoyed the mouse following control in Hamumu's entry, because you could turn it on / off with the LMB, giving more control.
Well done on finishing though, it's a pretty good entry!
I agree with mwest that swinging the sword didn't feel too much fun at the moment, but I think this could work really well on tablets with touch, using drag to move and different gestures for fights...