{"author_link":"\/author\/killedbyapixel\/","author_name":"KilledByAPixel","author_uid":"2075","comments":[{"author_name":"ladron","author_uid":"3184","time":"May 2, 2011 @ 9:34pm","epoch":1304371740,"text":"Really nicely done - I liked it a lot! I played through quite a ways until I died - restarting from beginning was a pretty harsh penalty. Some sort of checkpoint system would be good. Some ambient background music would really add a lot, too."},{"author_name":"erik","author_uid":"59","time":"May 2, 2011 @ 10:52pm","epoch":1304376420,"text":"The game looks great and was interesting to play.  Very nice for 10 hours of effort."},{"author_name":"Gobo","author_uid":"1884","time":"May 4, 2011 @ 1:43am","epoch":1304473080,"text":"Very nice game. Almost unbelievable that it was made in 10 hours. I found that the little jumping dudes were a bit tricky to handle and they were a bit glitchy (Two touching ball things could jump multiple times as long as they keep touching)."},{"author_name":"Dark Acre Jack","author_uid":"2947","time":"May 5, 2011 @ 3:39am","epoch":1304566440,"text":"Very pretty.  I liked the overall tone of the game."},{"author_name":"PsySal","author_uid":"57","time":"May 5, 2011 @ 6:14am","epoch":1304575740,"text":"Really cool and interesting game. I like the indirect mechanic of directing the dorfs by pointing your light. Your lighting system is (of course) awesome. I like the flavour of the graphics overall, they are consistent and simple, appropriate for an LD. Excellent game."},{"author_name":"KilledByAPixel","author_uid":"2075","time":"May 6, 2011 @ 7:14pm","epoch":1304708940,"text":"Thanks!  I agree with you about a check point system but I was extremely pressed for time.  Hopefully it's a short enough game that it wont be too big an issue.  I just put up an enhanced version with a bit more polish and some bug fixes including the multi jump bug.  I'd like to get some ambient music in soon but still haven't decided on that yet."},{"author_name":"Cirrial","author_uid":"1620","time":"May 8, 2011 @ 3:18pm","epoch":1304867580,"text":"Gorgeous lighting. I liked the indirect control mechanic for the shooty things. Just ten hours?! Wow! Overall an excellent entry, really captures the theme."},{"author_name":"mwest","author_uid":"24","time":"May 13, 2011 @ 8:48pm","epoch":1305319380,"text":"Wow - awesome for 10 hours of work! Well done!"}],"images":["ld20\/2075-d8c539f9cfea67baf8db2bec46b36514.jpg"],"links":[{"url":"http:\/\/frankforce.com\/downloads\/LightTheWay_LD20.exe","text":"Windows (official)"},{"url":"http:\/\/frankforce.com\/downloads\/LightTheWay.zip","text":"Windows (enhanced)"},{"url":"http:\/\/www.youtube.com\/watch?v=VxIxZ_f0sxs","text":"Video (enhanced)"},{"url":"https:\/\/frankengine.svn.sourceforge.net\/svnroot\/frankengine\/branches\/LudumDare20","text":"Source"}],"metadata":{"g_key":"33128","g_author":"2075","g_event":"LD20","g_eventkey":"6","g_subevent":"COMPO","g_urlkey":"33158","g_title":"Light The Way","g_status":"UCHK1","g_place":"44","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/45257\/2075-shot0.jpg-eq-900-500.jpg"],"text":"Mouse - Aim light\r\nWASD or D pad - Move\r\nLeft mouse button - Make them jump\r\nAlt+Enter - Toggle full screen (recommended)\r\n\r\nI had to work at my real job for most of the weekend so this represents only about 10 hours of work at the most. That makes this the single fastest game I've ever developed.  I used my own game engine with Box2D and Visual Studio Express.  There is no message when you reach the end but it should be obvious.\r\n\r\nAfter you finish if you want to see some behind the scenes stuff about how my engine works press F4 to toggle edit mode.  Or press ~ to bring up the debug console then use tab and up\/down to cycle through the debug command list.\r\n\r\nI put up a post comp enhanced version and a link to my website with a video.\r\n\r\nIf you see a missing DLL message then you must update Microsoft DirectX.  I build with a very old version of DirectX libs to try to prevent against that.<\/p>","title":"Light The Way"}