The Village Elder by Rolf
In this game you are a village elder of a small village. Help the village grow by advising the villagers what to do (gather food, build houses or procreate).
Each turn your villagers will have to eat, and will pay you a gold tribute if they are happy with the way they live. Every turn will also spawn a random event with multiple choices based on prerequisites.
The goal of the game is to acquire unique items from the random events (only 4 implemented at release), and then invite questing characters into your village and give them the item they seek/need.
Four points brings you to the partyscreen. If all villagers are gone, the game is over. Made with unity3d, played with the mouse. Unfortunately I didn't have time for sound or music =(
PS: The web version might not display the GUI properly if a browser's zoom level is not at 100%. Resetting it to 100% should bring up all buttons and such.
Each turn your villagers will have to eat, and will pay you a gold tribute if they are happy with the way they live. Every turn will also spawn a random event with multiple choices based on prerequisites.
The goal of the game is to acquire unique items from the random events (only 4 implemented at release), and then invite questing characters into your village and give them the item they seek/need.
Four points brings you to the partyscreen. If all villagers are gone, the game is over. Made with unity3d, played with the mouse. Unfortunately I didn't have time for sound or music =(
PS: The web version might not display the GUI properly if a browser's zoom level is not at 100%. Resetting it to 100% should bring up all buttons and such.
Ratings
| Coolness | 9% | 67 |
| Overall | 3.31 | 71 |
| Audio | 1.31 | 270 |
| Community | 1.62 | 273 |
| Fun | 3.33 | 69 |
| Graphics | 3.00 | 123 |
| Humor | 3.74 | 13 |
| Innovation | 3.27 | 87 |
| Theme | 3.19 | 71 |
Good job.
Nothing like a little fornication in the morning, especially when there's no houses and nothing to eat.
Was this too heavy for a web build?
The contextual availability/unavailability of certain actions had me thinking that it was unbeatable at first. But I tried again a few times and was pleasantly surprised.
The humor is plentiful and excellent. Really, the sheer amount of content is commendable (especially all the different random modifiers to events that change things here and there). I felt myself falling into this tiny village as a world.
The graphics are a nice touch, as it didn't have to have any graphics at all. The size of the village and its population are nicely represented. (Though the walking animation is pretty freaky.)
Once I understood what I had to do, it wasn't too hard to horde the necessary materials and ensure a win. Some of the events and their outcome are very predictable, and I could apply a simple strategy.
Great work!
In case anybody's really curious the four games I was thinking of were Fallout, The Lost Vikings, Zelda and The Secret of Monkey Island.
Dark Acre: The web build should've been up all the time, as far as I know.
Thanks for the comments!