The Village Elder by Rolf

[raw]
made by Rolf for LD20 (COMPO)
In this game you are a village elder of a small village. Help the village grow by advising the villagers what to do (gather food, build houses or procreate).

Each turn your villagers will have to eat, and will pay you a gold tribute if they are happy with the way they live. Every turn will also spawn a random event with multiple choices based on prerequisites.

The goal of the game is to acquire unique items from the random events (only 4 implemented at release), and then invite questing characters into your village and give them the item they seek/need.

Four points brings you to the partyscreen. If all villagers are gone, the game is over. Made with unity3d, played with the mouse. Unfortunately I didn't have time for sound or music =(

PS: The web version might not display the GUI properly if a browser's zoom level is not at 100%. Resetting it to 100% should bring up all buttons and such.

Ratings

Coolness 9% 67
Overall 3.31 71
Audio 1.31 270
Community 1.62 273
Fun 3.33 69
Graphics 3.00 123
Humor 3.74 13
Innovation 3.27 87
Theme 3.19 71

Feedback

increpare
01. May 2011 · 21:55 UTC
hahah very cute and gave me a couple of laughs, though I had trouble getting elder points...
gamemakingdude
02. May 2011 · 10:53 UTC
Nice game completely expected and some parts of it were funny. Good job.
mintman
03. May 2011 · 00:03 UTC
Like the way you took the theme. It gave me a few laughs - they may be lost on some people who aren't familiar with the reference material. Some more graphical and menu polish and some music would go a long way.

Good job.
Hectigo
03. May 2011 · 19:53 UTC
An excellent take on the theme, and a good share of funny moments. Desperately needs some background music for setting the atmosphere, it was a bit of a stretch to stay focused on the game long enough to gather all required elder points, but anyway, good work.
Dark Acre Jack
04. May 2011 · 16:47 UTC
Interesting take on the theme.

Nothing like a little fornication in the morning, especially when there's no houses and nothing to eat.

Was this too heavy for a web build?
AndrewBC
05. May 2011 · 14:16 UTC
Ah goodness, this was hilarious :) I stuck with it long enough to win! Though I never did find out who likes the devices :/ *scratches head and leaves*
qrunchmonkey
06. May 2011 · 06:39 UTC
Some parts were very funny, but it dragged a bit at the end when I was trying to get the last two elder points.
eli
07. May 2011 · 21:15 UTC
I really, really, really enjoyed playing this game.

The contextual availability/unavailability of certain actions had me thinking that it was unbeatable at first. But I tried again a few times and was pleasantly surprised.

The humor is plentiful and excellent. Really, the sheer amount of content is commendable (especially all the different random modifiers to events that change things here and there). I felt myself falling into this tiny village as a world.

The graphics are a nice touch, as it didn't have to have any graphics at all. The size of the village and its population are nicely represented. (Though the walking animation is pretty freaky.)

Once I understood what I had to do, it wasn't too hard to horde the necessary materials and ensure a win. Some of the events and their outcome are very predictable, and I could apply a simple strategy.

Great work!
🎤 Rolf
09. May 2011 · 16:54 UTC
Sorry for the elder points-system being so lackluster. I had originally planned a more complex "invite quester"-dialogue mechanic, but had to cut it due to time constraints (damn you, timezones!), and replaced it with more random events. Of course those events turned out to be somewhat difficult and obscure :p

In case anybody's really curious the four games I was thinking of were Fallout, The Lost Vikings, Zelda and The Secret of Monkey Island.

Dark Acre: The web build should've been up all the time, as far as I know.

Thanks for the comments!
Frib
10. May 2011 · 00:16 UTC
Very fun game. The random events were nice and random with lots of humor. My only gripe is that you eventually knew what would happen with each, making it a bit repetitive. But even despite that it was a lot of fun to play. Good job.
alexlarioza
10. May 2011 · 00:42 UTC
I was laughing throughout the entire thing. You have a great sense of humour.
Cosr
10. May 2011 · 04:18 UTC
Good humour. I found the repetition of the daily tasks started to drag a bit.
hamster_mk_4
11. May 2011 · 00:51 UTC
Fantastic humor behind this one. This was by far one of the most enjoyable entries I have played.
lingmops
21. May 2011 · 13:18 UTC
That was quite funny. It could perhaps do with a bit more direction, it wasn't always clear what you were supposed to be aiming for.