Thank You Hobo by Chris Zamanillo

[raw]
made by Chris Zamanillo for LD20 (COMPO)
You wander unarmed into a zombie infested graveyard, but lucky for you there's a strangely well stocked hobo that let's you use his weapons. He is also very undecisive, as you will learn right away.

WASD or arrows to move.
Mouse to aim and shoot.

Ratings

Coolness 10% 59
Overall 3.45 48
Audio 2.50 129
Community 3.38 48
Fun 3.48 45
Graphics 3.58 51
Humor 3.08 51
Innovation 2.55 202
Theme 3.42 53

Feedback

AndrewBC
02. May 2011 路 08:44 UTC
I get this error on chrome for the web version: GET http://www.roachpuppy.com/ld48-20/somefilename.swf 404 (Not Found)

Will have to check back later and play it though, because it looks intriguing!
馃帳 Chris Zamanillo
02. May 2011 路 15:52 UTC
I changed the web page to use the <embed> tag instead of <object> and it should work on Chrome now... sorry only tested on IE9 on Win7 and Safari on OSX before :)
jonbro
02. May 2011 路 21:44 UTC
nice arena shooter! I felt like there was a bit of super crate box going on with the constantly switching weapons.

One thing that I had difficulty with was the fact that I kept getting stuck in the environment, like on a gravestone or something like that.
fishbrain
03. May 2011 路 05:20 UTC
cool little game... i really liked this idea
Little Angel
04. May 2011 路 09:26 UTC
The man ran by a little too fast and I couldn't read what he was saying, but it was fun! Is the frame rate fixed? Or is it machine dependent?
馃帳 Chris Zamanillo
04. May 2011 路 16:26 UTC
The speed on both was intentional, he was just delivering little one liners and I didn't want the dialog box to obscure the action for very long.

Frame rate is variable and properly scaled by elapsed time since last frame, so it should run the same on all machines.
elbowroom
06. May 2011 路 01:58 UTC
I can't explain why but I like this a lot.
Here are some reasons:
It has a very polished feel despite the bugs.
I think the graphics and the sound fit perfectly.
The animations are awesome.

Stuff I didn't like:
The bomb weapon is kind of difficult to use.
The shotgun doesn't feel 'shotgunny'.

Weapons change suddenly, which is ok in most cases but if you are using a regular weapon and suddenly get a rocket luncher than you're doomed.

Good game overall, one of my favorites so far.
Dark Acre Jack
06. May 2011 路 18:41 UTC
Pretty cool, SuperCrateBox-ish in the weapon distribution.

Not a fan of the bomb gun, but that didn't stick around too long.

Collision was a bit harsh, I wonder if a player health system would make this a little more enjoyable? All in all, solid entry.
TellusE
06. May 2011 路 19:12 UTC
Had a blast playing his one :D

The sudden change of weapon fits perfectly into the story frame of the crazed hobo. The bomb launcher fit perfectly in that regard, too, I though. The weapons should vary from overpowered to conventional to downright pointless.

Dig it :D Excellent execution only missing a graveyard musical theme of sorts, perhaps in up-beat reggae style?
joekinley
06. May 2011 路 21:34 UTC
No timelapse :( Makes me a sad timelapse watcher.
Cool game. Indeed it hat a lot of super crate box there. But it was so damn hard. I was being eaten by the zombies immediately on touching. That sucked cause I really am bad at those games. Especially on a touchpad laptop having problems with the shooting. Nice though. I like
aymes
07. May 2011 路 06:44 UTC
I thought this was great fun!
I liked the art style and the moving/shooting. The clouds gave it a nice feel.
My only niggles were that Zombies look like they need to be slightly closer before they should kill you (looked like it worked on some kind of collision detection? Which didn't feel right if you hit a zombie above you in my opinion) Otherwise all it's missing is a good chip tune to play along with it :)
Danik
09. May 2011 路 19:59 UTC
Nice take on the theme!
Daniel X. Moore
10. May 2011 路 23:43 UTC
Pretty neat! I think that having the forced weapon switches made me play too cautious (so as to avoid blowing myself up when a hobo teleported a rocket launcher into my hand) which hindered some of my fun. Additionally some of the collisions were not favorable to the player.

It took me back to my days of playing Oregon Trail and hunting zombies for food.
erik
16. May 2011 路 05:11 UTC
Neat little game. The gameplay is kind of similar to what I was going for. With multiple weapons and some nice pixel art, I think you did a better job than I did. I really like your take on the theme. Getting rid of the instant death would be nice.
mwest
21. May 2011 路 20:49 UTC
Never got the rocket launcher :( - many bomb-launchers and machine guns and a not-very-shotgun and flamethrower once or twice...

Very cool little game - I quite liked the art style and the old hobo was funny! :P
ACodeGerm
23. May 2011 路 08:18 UTC
Fun game, loved your post-mortem, excellent points on LD themes.
xenos
26. May 2011 路 23:42 UTC
really promising. Love the art.
Yeah the collision mask should be a bit smaller than the character sprite. Maybe also have a health bar? (for fun, get some crunchy noises for when the zombies bite you)

The weapon change happened a bit too quickly, like just as i got used to a weapon, the hobo came and changed it. Maybe you could justify the weapon change, if the player had limited amount of ammunition?

Anyways good job, this was inspirational. I just Installed Construction and have been going through tutorials, and now i want to make something like this for practice :D