Kokoriki for Ludum Dare by adeluiz
Kokoriki for Ludum Dare. You are alone, and your mission is to kill the killer giant bees on the forest. But it's dangerous to go alone, so search first for the fireflies and use them against the bees. Use ten of them to kill a bee. Drag the mouse around the screen to move the hero (left button pressed). Press space to start or re-start. Follow the arrows to locate the nearest firefly or to know where the bees are.
This it's a Java game, to run it you must double click it or use command line 'java -jar kokorikiLudumDare.jar' (or in Linux, set the executable bit and open with JRE). Tested on OSX, Windows and Linux. It it does't start, try updating your Java version.
Software used:
- Libgdx as the Game Framework (thanks Mario)
- Eclipse as IDE
- Inkscape and Gimp for graphics
- Audacity and cfxr for sounds
Note: This is my very first game, just made to try out Libgdx and myself. There is a lot of non-implemented things in my checklist (no time enough, I'm learning), but ... hey, it's my first game!!!
This it's a Java game, to run it you must double click it or use command line 'java -jar kokorikiLudumDare.jar' (or in Linux, set the executable bit and open with JRE). Tested on OSX, Windows and Linux. It it does't start, try updating your Java version.
Software used:
- Libgdx as the Game Framework (thanks Mario)
- Eclipse as IDE
- Inkscape and Gimp for graphics
- Audacity and cfxr for sounds
Note: This is my very first game, just made to try out Libgdx and myself. There is a lot of non-implemented things in my checklist (no time enough, I'm learning), but ... hey, it's my first game!!!
Ratings
| Coolness | 1% | 204 |
| Overall | 3.08 | 115 |
| Audio | 2.31 | 161 |
| Community | 2.25 | 193 |
| Fun | 2.85 | 141 |
| Graphics | 3.54 | 59 |
| Humor | 2.56 | 124 |
| Innovation | 3.38 | 65 |
| Theme | 3.31 | 64 |
Uh. Regardless of that though, the game is pretty charming. Very simple and focused, which is good. Looks nice and moves quite smoothly. I have two main gripes. The scrolling is a bit sudden, so I often move too quickly towards the edge only to be surprised by a huge bees in my face. I think the screen should be more centered on the player, although not completely locked. Just give more room at the edges so you can see what's ahead. Secondly, the bees take too many hits before they die. It's more like a boss fight than a normal enemy encounter. Mainly, this discourages new players. After a while I started to doubt if they could actually be killed, but then I did manage to off one. Might be able to use weaker enemies at first, in a different color, then introduce these ones, and maybe even vary their speed to shake things up. Instant death without even an animation is harsh and also a bit discouraging.
But I liked the atmosphere (bees in the night, what's not to like?), and the theme was served well. :)