4 TEMPLES by MoltenMustafa

[raw]
made by MoltenMustafa for LD20 (COMPO)
A short game where you stroll through 4 different temples in search of treasure! Enjoy.

Ratings

Coolness 1% 204
Overall 3.62 27
Audio 3.62 23
Community 2.53 161
Fun 3.54 34
Graphics 3.69 42
Humor 2.26 171
Innovation 2.69 182
Theme 3.35 61

Feedback

excrulon
01. May 2011 · 08:46 UTC
is there anyway to make it bigger? really strains my eyes!

and i died somehow on the second screen. i got past the "white" gate the first time, but after i died and tried again, it won't let me destroy it anymore.

looks nice and good music!
excrulon
01. May 2011 · 08:47 UTC
just saw that f4 makes it fullscreen. much better! ignore that comment above. :)
excrulon
01. May 2011 · 08:49 UTC
again, i'm here making a fool out of myself. didn't realize it was the fire that burns the gate down. sigh, sorry, ignore me. :D
Razen
01. May 2011 · 08:52 UTC
Nah, it's fine. Let me know what you think of the difficulty, I'm worried that I might have made the game too hard.
excrulon
01. May 2011 · 08:53 UTC
okay, this time i'm pretty sure i DID find a bug. after going in the bottom middle door on the second "screen", i decided to go back inside for some reason. then i was stuck and couldn't do anything or see my character. but i could see the little puff from jumping...
Razen
01. May 2011 · 08:56 UTC
Gah, I knew I should have checked all the doors. :( Oh well, I'll fix it tomorrow when I'm less tired. I appreciate the input! :)
Xedfire
01. May 2011 · 10:39 UTC
Wow, this is really good! I'm really loving the art!
=
Xedfire
01. May 2011 · 10:40 UTC
whoops! random equals sign :P
Haighstrom
01. May 2011 · 12:34 UTC
You should have included in the instructions that s makes you run/jump further! I could not work out how to do levels 3 or 4 for ages because of this. Otherwise, great game!
DrunkenOrc
01. May 2011 · 20:46 UTC
I have to agree with the above comment about running with S. The game was a challenge in some areas, and a bit unforgiving, but good.
increpare
01. May 2011 · 21:22 UTC
Confirming that this doesn't work in osx under wine.
Sempai
02. May 2011 · 07:56 UTC
Certain level seems impossible and the controls are badly chosen.
I have not managed to use the shovel.
I love the ambience of "the temple of death"
Razen
02. May 2011 · 09:01 UTC
I had fun ripping of Mario's hidden blocks with the temple of death, haha. Glad you liked the ambiance! :)

Oh, and on the level with the shovel, go as far to the right as you can at the beginning. I have a feeling that may have been a bit unforgiving; I was originally gonna put a secret there instead of making it mandatory.
Jhelle
02. May 2011 · 10:37 UTC
Had a lot of fun with this one. It's awesome, enjoyed all the levels a lot. Good job, now make more levels :)
FireSlash
02. May 2011 · 19:43 UTC
Game looks great. Might be nice to have a 2x windowed mode.
elbowroom
02. May 2011 · 20:18 UTC
hehe, lovely game.. very fun and innovative for 48h especially! Awesome game without considering that fact.
Good work, cool gameplay, nice puzzles, cute graphics.
Very Snes era atmosphere.
nitrik
02. May 2011 · 21:51 UTC
Awesome! My only complaint is that I had to come here to figure out that S made you run faster. The audio & graphics fit together well, the gameplay was solid, and a good bit of diversity too! I'd love to see some more shovel-oriented puzzles.
Fifth
03. May 2011 · 16:28 UTC
Solid!
I like the concept, and it was pulled off well.
I liked the first two temples best, as they seemed the most puzzle-y, and the items you took the most interesting.
Kvisle
03. May 2011 · 20:28 UTC
This is a game I'm proud to have beaten. I really loved it.
Knighty
03. May 2011 · 22:56 UTC
I like how you get a different item every level, and the variety of levels is great. It was really fun all the way through.
Dark Acre Jack
05. May 2011 · 16:09 UTC
Excellent effort. Really pretty, nice player control, and punishingly difficult.

Great showing!
mwest
05. May 2011 · 23:25 UTC
Wow, very well done! Finished it!
rik
07. May 2011 · 13:30 UTC
Pretty nice, but quite horrible resetting long winded rooms even if you don't die - yikes. Rage-quit inducing! Solid controls and gameplay otherwise tho.
nilstastic
08. May 2011 · 14:58 UTC
Nice gameplay mechanics with the fire-whip and whatnot. Somewhat difficult to control the height of the jumps, but the overall feeling of the character-control makes up for that.
Good job!
matthias_zarzecki
12. May 2011 · 10:54 UTC
quite solid platformer.
ExciteMike
12. May 2011 · 15:52 UTC
Excellent work! You got an awful lot done for only 48 hours!

My only complaint is that I got stuck on the first part of the flashlight temple until I came back here and saw that holding s makes you walk faster. It did get a bit hard, especially in the double-jump temple where it is frustrating to hit jump slightly too late and have your first jump be your air jump.

I especially liked the shovel temple!