Zom-key-bot-calypse by LiquidAsh

[raw]
made by LiquidAsh for LD20 (COMPO)
Guide the last ninja through a post-Zom-key-bot-calyptic world of zombies, monkeys, and robots. The ninja travels with/behind enemies, so you must watch the other creatures movement to plan a safe path. The ninja collects and uses brains, bananas, and batteries to redirect nearby creatures' routes. A katana can also be used to assassinate any creature the ninja shadows. There are only three screens so far, with the last being a bit of a playground. Enjoy!

Updates:

1. If you experience trouble playing the Windows Version, please be sure to install the XNA redistributables from: http://bit.ly/d7snYW

2. The Web version below is for Jam-only consideration. It's currently identical to Compo version, but I plan on building it out further in the days to come.

Ratings

Coolness 3% 156
Overall 2.54 196
Audio 1.71 210
Community 2.83 120
Fun 1.92 266
Graphics 3.00 123
Humor 2.60 121
Innovation 3.08 128
Theme 2.54 175

Feedback

billknye
02. May 2011 · 03:48 UTC
Interesting concept, need more levels!
Fizzik
02. May 2011 · 04:15 UTC
Getting a 'LD20 has stopped working error' when trying to run the .exe on Windows Vista Home Edition 64bit.
quickfingers
02. May 2011 · 15:30 UTC
Crash on startup. Windows Vista Ultimate 32bit
Nyaa
02. May 2011 · 18:06 UTC
Crash on startup, Windows 7 Home... sads, the graphics look soooo cute :3
mjb67
02. May 2011 · 18:08 UTC
Yar crash on startup Windows 7 64-bit
🎤 LiquidAsh
02. May 2011 · 19:12 UTC
Sorry to everyone experiencing trouble. I suspect you'll need to install the XNA redistributables for this to work: http://bit.ly/d7snYW I'll update the notes accordingly. Also, I'm going to try to do a silverlight port that can be played in a browser for easier access. Also hope to add some more levels, as the current game is basically a game mechanic preview.
Dark Acre Jack
05. May 2011 · 15:31 UTC
Interesting concept. Wasn't exactly certain how to advance past the second screen..
TellusE
06. May 2011 · 20:06 UTC
"It's dangerous to go alone. Ride this!"

There's very little gameplay to show in the entry, but it's obvious that you had some amusing mechanics in mind. I'm not sure, however, how well it would work relying exclusively on moving from creature to creature without any risk to the player. Still, if you keep developing the web version I get we'll see where it takes you :)
elbowroom
07. May 2011 · 20:07 UTC
Yup. looks like a cool idea. . now with some new puzzles this game could really rock. graphics are cool..
mwest
10. May 2011 · 20:14 UTC
Very nice graphics! Got stuck on the 2nd screen unfortunately...

I have my doubts about the gameplay - it feels like I'm watching not playing - when I did throw a battery chaos ensued contributing even more to the feeling of lack of control.

Nice attempt though - keep it up!
8bitmuse
11. May 2011 · 09:49 UTC
Not bad, I think I see what game mechanic you were going for and I like it but (and maybe it's just me) I found it difficult to lineup the batteries with the robots so as to make them go where I wanted. I liked the graphics. The game could've been aided greatly by an introduction or tutorial of some kind on startup (I played the web version btw).

I think that overall it was well done but it needed more structure (things like a plot [however simple], making the goals more obvious to the player, etc.) Well done!
ACodeGerm
16. May 2011 · 01:23 UTC
Woo for putting together an XNA game :P Also bonus points for tossing it together as a Silverlight title!

A tutorial splash would have helped. And I wasn't quite sure about the small belt pouch with my items in it as well.

Also, I guess as a ninja I'd want to kill everything? Especially with such a cast of killable antagonists :P Just from a thematic stand point as well, you don't expect a ninja to be so immobile and without attacks.

Definitely an interesting concept if elaborated on.
🎤 LiquidAsh
16. May 2011 · 22:33 UTC
Thanks for all the feedback and support guy! I definitely had a story in mind as well as some tutorial levels. I even threw the story into a comic form a day or two after the jam deadline. I've been cleaning up the interface and adding some gameplay elements, and am about ready to concentrate a bit more on some levels. Hopefully have something new to post prior to the end of voting (even though it won't effect voting).