Zom-key-bot-calypse by LiquidAsh
Guide the last ninja through a post-Zom-key-bot-calyptic world of zombies, monkeys, and robots. The ninja travels with/behind enemies, so you must watch the other creatures movement to plan a safe path. The ninja collects and uses brains, bananas, and batteries to redirect nearby creatures' routes. A katana can also be used to assassinate any creature the ninja shadows. There are only three screens so far, with the last being a bit of a playground. Enjoy!
Updates:
1. If you experience trouble playing the Windows Version, please be sure to install the XNA redistributables from: http://bit.ly/d7snYW
2. The Web version below is for Jam-only consideration. It's currently identical to Compo version, but I plan on building it out further in the days to come.
Updates:
1. If you experience trouble playing the Windows Version, please be sure to install the XNA redistributables from: http://bit.ly/d7snYW
2. The Web version below is for Jam-only consideration. It's currently identical to Compo version, but I plan on building it out further in the days to come.
Ratings
| Coolness | 3% | 156 |
| Overall | 2.54 | 196 |
| Audio | 1.71 | 210 |
| Community | 2.83 | 120 |
| Fun | 1.92 | 266 |
| Graphics | 3.00 | 123 |
| Humor | 2.60 | 121 |
| Innovation | 3.08 | 128 |
| Theme | 2.54 | 175 |
There's very little gameplay to show in the entry, but it's obvious that you had some amusing mechanics in mind. I'm not sure, however, how well it would work relying exclusively on moving from creature to creature without any risk to the player. Still, if you keep developing the web version I get we'll see where it takes you :)
I have my doubts about the gameplay - it feels like I'm watching not playing - when I did throw a battery chaos ensued contributing even more to the feeling of lack of control.
Nice attempt though - keep it up!
I think that overall it was well done but it needed more structure (things like a plot [however simple], making the goals more obvious to the player, etc.) Well done!
A tutorial splash would have helped. And I wasn't quite sure about the small belt pouch with my items in it as well.
Also, I guess as a ninja I'd want to kill everything? Especially with such a cast of killable antagonists :P Just from a thematic stand point as well, you don't expect a ninja to be so immobile and without attacks.
Definitely an interesting concept if elaborated on.