My Hero Factory by luc
We're a team of three, Po8rewQ as coder, RyF as game designer/sound guy and myself Luc as pixel pusher.
Here's our proof of concept, to be continued !
The setting :
The game throws you in the role of the item shop keeper in a not so fantasy/medieval world.
You role is to gear up the local peasants for them they become warriors (provided a little money), and die happily for the sake of the kingdom (and your shop of course) facing hordes of organised monsters.
The game :
The game principle is a mix of puzzle reflex and survival/tower defense, with some inspiration from (little) CannonFodder.
On one hand, you have wannabe-hero peasants, waiting in a long line in front of the shop. On the other hand you have waves of monsters (each with one particularity).
The game core mechanic is rather simple, drop equipement (moving fast on a cloth rail) onto the wannabe-hero as precisely as possible, and send him to the battle field.
Make sure the gear matches the monster he will be facing. Better not give'em the wrong stuff, or they'll die quicker and without hurting the baddies at all !
- Sword for basic monsters
- Mace for monsters with shields
- Shield against monster with shield
Also, the more precise the gear drop is, the more efficient the fighter!
The screen layout :
on the left half, the shop, on the right side, a camera view of the battlefield.
on the top border, the wave sequence of monsters !
On the bottom border, the long line of wanabe-heroes...
Here's our proof of concept, to be continued !
The setting :
The game throws you in the role of the item shop keeper in a not so fantasy/medieval world.
You role is to gear up the local peasants for them they become warriors (provided a little money), and die happily for the sake of the kingdom (and your shop of course) facing hordes of organised monsters.
The game :
The game principle is a mix of puzzle reflex and survival/tower defense, with some inspiration from (little) CannonFodder.
On one hand, you have wannabe-hero peasants, waiting in a long line in front of the shop. On the other hand you have waves of monsters (each with one particularity).
The game core mechanic is rather simple, drop equipement (moving fast on a cloth rail) onto the wannabe-hero as precisely as possible, and send him to the battle field.
Make sure the gear matches the monster he will be facing. Better not give'em the wrong stuff, or they'll die quicker and without hurting the baddies at all !
- Sword for basic monsters
- Mace for monsters with shields
- Shield against monster with shield
Also, the more precise the gear drop is, the more efficient the fighter!
The screen layout :
on the left half, the shop, on the right side, a camera view of the battlefield.
on the top border, the wave sequence of monsters !
On the bottom border, the long line of wanabe-heroes...
| Web | http://revolugame.com/assets/files/MyHeroFactory.swf |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=1281 |
Either way, I'm pretty consistently getting destroyed trying to wait for the right outfit and seeing him die quickly anyway.
We're very sorry for the totally random gear sequence - we should add a low tech algorythm to increase chances of correct gear appearing each time a gear disappears on the right. Also, the only level in this demo is quite hard - we are designing a sequence of levels with a progressively increasing difficulty, as well as tweaking the "combat" system ;)
Thanks for the feedback !
i really looking forward to see this POF finalize.
Try it out here :
http://www.mochigames.com/game/my-hero-factory_v633824/