Chronos by bmfs

[raw]
made by bmfs for LD20 (COMPO)
Not polished enough, but it's a little better than my last LD.
Short game where you can attack the moving squares.
Keep pressing the X Button to have an bigger attack and Z to slow down Time.

Ratings

Coolness 7% 86
Overall 2.85 156
Audio 3.24 55
Community 2.25 193
Fun 3.09 95
Graphics 2.97 134
Humor 1.74 259
Innovation 2.76 169
Theme 2.16 229

Feedback

billknye
02. May 2011 路 05:28 UTC
Interesting concept, I am terrible at this game, heh.
Flyboy
02. May 2011 路 14:29 UTC
Cool game idea. I really liked the art style and the slow motion effect. I wasn't really sure what the bar at the top left was for, but I liked it.
Hectigo
03. May 2011 路 18:34 UTC
Good work with the audio, and the game has a good overall atmosphere. The gameplay itself is quite basic and monotonous, but at least there's some challenge to it, and the controls feel responsive. Why do I have to kill the perfectly peaceful purple squares, though? :( The bars could also be explained better.
馃帳 bmfs
04. May 2011 路 10:06 UTC
I can't really take the credit in the audio. As I said in the my "In" post, I would try to use Otomata ( http://www.earslap.com/projectslab/otomata) for the music. I limited my self to choose a random pattern that sounded nice in the game :P
In the next LD I really should invest more in the game design itself.
Thanks for the comments :)
TellusE
04. May 2011 路 10:41 UTC
The theme of the compo seemed to be omitted completely, but that aside I think you made an extremely solid piece of work for a mere 48 hours. The control scheme worked very well, the character was responsive and the flashing of hitting enemies was a nice visual feedback touch.

Put in some story, perhaps flex the gameplay to a bit more variation (combos, different powers, I don't know), maybe flesh out the enemies just a tag (to fit the story) and this is actually very solid. Basically, "the rest is just content" :D
Winterblood
04. May 2011 路 12:54 UTC
Really polished execution, but I kept dying for no obvious reason - presumably the white pills keep you alive longer? Could have used a warning when you're low on health, and a longer respawn delay on the enemies, who often popped back in to hurt me seconds after I killed them. Fix those niggles and it's really solid!
lingmops
04. May 2011 路 16:32 UTC
The time slowdown is a nice idea, it feels like more could have been made of it though.
Dark Acre Jack
06. May 2011 路 06:31 UTC
Very nice presentation. Really tough, though.

Damn those purple squares!
pythong
06. May 2011 路 21:39 UTC
i have to rate this game down, because DUDE! http://flashgamedojo.com/wiki/index.php?title=EZPlatformer_%28Flixel%29
WHAT THE HECK?
i also started using flixel for the first time after LD started, that's why i knew that tutorial. i also had that feeling i saw it before when i saw the screenshots of your game. you didn't even put effort into modifying the level.

please be more original for the next LDs :/
馃帳 bmfs
07. May 2011 路 14:41 UTC
@pythong what would be the problem of using the same map matrix of the ezplatformer tutorial? Which by the way it isn't the same matrix. I used it as a baseground and altered afterwards. Not much, I must add, but changed anyhow.

It's not like I came out shouting, look at my never before seen map configuration. It's a base tutorial for many people out there who are learning flixel.

Chill out dude
elbowroom
08. May 2011 路 19:49 UTC
The game looked and sounded good . . the play was difficult to understand. It needs a little bit more *balance and perhaps more enemies and powerups?
It seems to end rather quickly, I lasted 2 minutes at most.
Kynrael
11. May 2011 路 05:21 UTC
Great entry, personnaly I love the graphics and audio, it's a very peaceful atmosphere. The after-image effects are cool too. :)
Endurion
14. May 2011 路 07:58 UTC
Solid little game. There is quite a bit taken from that tutorial but you at least added the time warp effect and slashing at enemies.
hamster_mk_4
15. May 2011 路 02:24 UTC
The game looks more polished than many other entries. Considering the jump height I think some parts of the level are inaccessible.
mwest
15. May 2011 路 09:38 UTC
Quite a polished entry and an interesting concept! Took some time to figure out what all the dials at the top meant though and the way the level is designed you can't really get back to the top once you fall down...

Deducted one mark for audio after looking at Otomata, the music added to the polish, but it seems like no work using that...