Chrysalide by Pierre
Hello !
I'm glad to present my game for my first Ludum Dare : Chrysalide
You control a cockchafer larva. You have to eat carrots to gain strength and become a chrysalis, and then a cockchafer. But if you have no more forces, you become again a larva...
Chrysalide is a 2D platformer where you must play with the metamorphoses. Between earth and sky, you must exceed the dangers!
I'm glad to present my game for my first Ludum Dare : Chrysalide
You control a cockchafer larva. You have to eat carrots to gain strength and become a chrysalis, and then a cockchafer. But if you have no more forces, you become again a larva...
Chrysalide is a 2D platformer where you must play with the metamorphoses. Between earth and sky, you must exceed the dangers!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.57 | 185 |
| Audio | 3.37 | 170 |
| Graphics | 4.04 | 74 |
| Innovation | 2.99 | 545 |
| Mood | 3.43 | 155 |
| Theme | 3.89 | 125 |
Yes, I agree the instructions should be easier. I made it when I was very tired...
You become again a larva when you don't have wings (icon on the top left of the screen) anymore. And you get wing when you eat carrots.
Thank you again guys !
My Constructive Criticism: It lacks features.
Yes it lacks features, but I had no more time :s
I thought put a bird which can eat the larva and the cockchafer, you should transform yourself in the chrysalis for not be eating.
The chrysalis must have a gameplay...
As an insect lover, I loved the game!
I just wished I had more control over the insect when flying.
Un bon petit jeu pas pique des hannetons ^^
Gorgeous graphics. Simple but stylised in a very clean way. The noise did a lot for it. The changing sky colour towards the end of each level was a lovely touch as well.
The music and sound effects fit in too, and were well done. Perhaps there should've been a flying sound and even some rain, but that's just nitpicking.
The increasing difficulty was nicely balanced for such a short game, which made it take a while to complete anyway. This was sort of the intention behind our entry this year as well, but due to not feeling well we never really had the time to polish it or even finish all our puzzles.
Reminded me a lot of the game Flem — yes, one of its devs was on our LD team, but I'm not personally part of the team that made that game, so I'm allowed to say so. c;
it was difficult towards the end, but in a good way. It made me stubbornly want to finish it. And I did!
And of course the fact that you only had to restart the current level and not the entire game upon failure might be worthy of a little extra praise when it comes to LD games. ;p
Loved it! <3
The larva is frustratingly slow, but I assume this is intentional.
Once I did get through with the right controls and understanding what I had to do, I was glad I had, though! This game has an excellent use of the theme, and was solid in all the categories! That final level was hard as hell, but it did feel rewarding when I finally got through it!
Congratulations on your first Ludum Dare, and on making such a fine game in 48 hours!
When you say instruction screen, it's the screen with keys :"wasd" and "zqsd" ?
If it's that, you should click on your configuration (french keyboards are "azerty", so I code for french peoples too :))
If it's the next instruction screen, you just need to press space for play.
You tried which release? web or standalone ?
Good job!