Lonely Pods by k_wright
Lonely Pods is a 2.5D Puzzle Game. You play as an unknown Space Head piloting a SHAB (Space Head All-terrain Vehicle). Your base has been infested by alien creatures, activating the emergency quarantine. Now you must make your way through the locked down base. It's Dangerous To Go Alone! Take... Them!
Can be played with keyboard but for full enjoyment a controller is recommended.
However, the menu can only be navigated via mouse.
The controls for controller are the Analog Stick and Y.
The Kongregate link will be updated as I make changes, so make your ratings based on the Web link. But check the Kong link for the better version.
Can be played with keyboard but for full enjoyment a controller is recommended.
However, the menu can only be navigated via mouse.
The controls for controller are the Analog Stick and Y.
The Kongregate link will be updated as I make changes, so make your ratings based on the Web link. But check the Kong link for the better version.
Ratings
| Coolness | 51% | 2 |
| Overall | 3.21 | 90 |
| Audio | 2.86 | 85 |
| Community | 3.33 | 57 |
| Fun | 2.93 | 127 |
| Graphics | 3.21 | 100 |
| Humor | 2.45 | 139 |
| Innovation | 3.24 | 92 |
| Theme | 3.14 | 77 |
Congrats on finishing LD48!
It was a little weird to be pushed around as the pods rushed to follow your path.
I had a lot of trouble during level 2 trying to get the blue guys to activate doors for me, sometimes I had to shove them into the door (and that doesn't even always work)
I agree that the music becomes tedious very quickly, simply because of the brevity of the loop :P
The mechanics have a great thing going, having the thought process of puzzles with the care and precision of action games. A bit of tweaking on the controls, especially the ball, but otherwise few things need to be altered for this to stand nicely on its own.
It could need some variety. You're going back, getting more balls and throw them at something. The player control is too floaty for my taste.
Other than that, solid entry!
I hated the controls though, felt like walking through molasses or something - too much inertia on the player character...