I Hate Games With Powerups! by pauloseamano
I worked with a few tools I'd never used before (SDL, OpenGL) so didn't get everything I wanted in the game.
The idea is very simple and this is as much a prototype more than a finished game. The graphics are crude but serve their purpose...see how long you can survive against the RED CIRCLES!!!
The idea is very simple and this is as much a prototype more than a finished game. The graphics are crude but serve their purpose...see how long you can survive against the RED CIRCLES!!!
Ratings
| Coolness | 0% | 243 |
| Overall | 2.16 | 255 |
| Audio | 2.37 | 152 |
| Community | 2.17 | 205 |
| Fun | 2.26 | 220 |
| Graphics | 1.74 | 276 |
| Humor | 1.93 | 223 |
| Innovation | 2.32 | 228 |
| Theme | 1.89 | 253 |
More player feedback tools needed, like text popups or a scoreboard or health meter or something, but I definitely got that the red circles were bad news.
Oh, and the bass riff was cool.
What exactly do you have to do to pick up the powerups? Sometimes they vanished, sometimes they didn't.