Das Sad by Zemmi
I ended up rushing the audio and "tutorial" because of various tragic incidents I'll get into another time. So to explain the controls in case my stand in page isn't sufficient:
Dodge the objects incoming on the tracks.
You have to control the Green, Yellow, and White pieces on the playing field (A, S, D respectively).
By holding down the corresponding letter, they are under your control and will move depending on how you press the ARROW keys.
You lose all of your pieces and it is game over (Dangerous to go alone and what not). Although as the meter at the bottom charges you get opportunities to press SPACE and spawn a new piece at the center spot, maximum of three.
Stay alive as long as possible, and always remember that your friends don't only make great sacrifices, but they give you more points too ;D
One thing about Das Sad I would like to point out is the name. I realize it is not correct in any way, but when I realized I could spell it with the pieces in my game, I had to make it the name because it sounds hilarious.
Dodge the objects incoming on the tracks.
You have to control the Green, Yellow, and White pieces on the playing field (A, S, D respectively).
By holding down the corresponding letter, they are under your control and will move depending on how you press the ARROW keys.
You lose all of your pieces and it is game over (Dangerous to go alone and what not). Although as the meter at the bottom charges you get opportunities to press SPACE and spawn a new piece at the center spot, maximum of three.
Stay alive as long as possible, and always remember that your friends don't only make great sacrifices, but they give you more points too ;D
One thing about Das Sad I would like to point out is the name. I realize it is not correct in any way, but when I realized I could spell it with the pieces in my game, I had to make it the name because it sounds hilarious.
| Web | http://www.kongregate.com/games/Zemmi/das-sad |
| Source | http://www.megaupload.com/?d=KI161QB0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=3343 |
Ratings
| Coolness | 4% | 142 |
| Overall | 3.04 | 123 |
| Audio | 2.17 | 170 |
| Community | 2.42 | 173 |
| Fun | 2.96 | 123 |
| Graphics | 2.88 | 152 |
| Humor | 1.59 | 270 |
| Innovation | 3.54 | 45 |
| Theme | 1.79 | 261 |
If I had re-skinned the game to be, I don't know, an (A)ssassin, (S)orcerer, and (D)ruid running through a dungeon, made the enemies into monsters charging down the corridors, and put up a little message when you spawned a new character saying "It's dangerous... take this". In retrospect I probably should have done that, but if I had would you still question the theme?
If your answer is yes, by all means rate theme how you see fit, just wanted to get that out there. Oh, and thanks again for the compliments! Looking forward to trying out your games. I should stop commenting on my own game now...
Excellent work.
Didn't really fit the theme all that well. Only other complaint I had was that when spawning a new piece, it would sometimes die instantly from an enemy, but you just have to time it right to get away from that.
Well done!
Theme adherence wasn't as bad as everybody made it out in my opinion, maybe making the enemies much harder when you're alone would've gotten the point across...