Das Sad by Zemmi

[raw]
made by Zemmi for LD20 (COMPO)
I ended up rushing the audio and "tutorial" because of various tragic incidents I'll get into another time. So to explain the controls in case my stand in page isn't sufficient:

Dodge the objects incoming on the tracks.

You have to control the Green, Yellow, and White pieces on the playing field (A, S, D respectively).

By holding down the corresponding letter, they are under your control and will move depending on how you press the ARROW keys.

You lose all of your pieces and it is game over (Dangerous to go alone and what not). Although as the meter at the bottom charges you get opportunities to press SPACE and spawn a new piece at the center spot, maximum of three.

Stay alive as long as possible, and always remember that your friends don't only make great sacrifices, but they give you more points too ;D

One thing about Das Sad I would like to point out is the name. I realize it is not correct in any way, but when I realized I could spell it with the pieces in my game, I had to make it the name because it sounds hilarious.

Ratings

Coolness 4% 142
Overall 3.04 123
Audio 2.17 170
Community 2.42 173
Fun 2.96 123
Graphics 2.88 152
Humor 1.59 270
Innovation 3.54 45
Theme 1.79 261

Feedback

馃帳 Zemmi
02. May 2011 路 02:12 UTC
Almost forgot to mention, I used FlashPunk (thank you Chevy), FlashDevelop, SFXR, and Audacity for what little audio I did.
ratking
02. May 2011 路 13:21 UTC
Interesting concept! Can't find the relation to the theme, though. ;)
馃帳 Zemmi
02. May 2011 路 19:46 UTC
Well I see how it might be hard to find, but the relation was intended to be that when you are alone and die, you lose the game, so it's dangerous to go alone. The number of enemies also increases when there is only one player piece.
Radiatoryang
03. May 2011 路 07:59 UTC
There's nothing to "take" or being "taken," but cool game anyways! It'd be cool to expand it to like 10 different keys so that you need 2 players on the same keyboard or something.
馃帳 Zemmi
03. May 2011 路 22:06 UTC
Thanks for your feedback, and I see what you mean by nothing being "taken". Although I do feel like I need to make one last defense for theme, more or less as food for thought I suppose.

If I had re-skinned the game to be, I don't know, an (A)ssassin, (S)orcerer, and (D)ruid running through a dungeon, made the enemies into monsters charging down the corridors, and put up a little message when you spawned a new character saying "It's dangerous... take this". In retrospect I probably should have done that, but if I had would you still question the theme?

If your answer is yes, by all means rate theme how you see fit, just wanted to get that out there. Oh, and thanks again for the compliments! Looking forward to trying out your games. I should stop commenting on my own game now...
Winterblood
04. May 2011 路 13:48 UTC
Nice idea, bit hard to start with. Could do with a longer window to dodge which gets progressively shorter.
Kynrael
04. May 2011 路 15:49 UTC
It is indeed a bit of an abstract take to the theme, but why not after all ? Anyway, very fun and cool mechanics. The graphics suited the purpose and made it very understandable.
Dark Acre Jack
05. May 2011 路 14:23 UTC
Very cool concept, took me a bit but when I got it I really liked it.

Excellent work.
elbowroom
06. May 2011 路 04:56 UTC
It is a very interesting game, I like the graphics and concept but there are some issue, for instance sometimes the new unit spawns into an enemy and dies instantly.
Garrett Hoofman
09. May 2011 路 16:49 UTC
This was very well done, kept me entertained for a while, it was a bit of a challenge keeping all three pieces on the board at once :)
Didn't really fit the theme all that well. Only other complaint I had was that when spawning a new piece, it would sometimes die instantly from an enemy, but you just have to time it right to get away from that.
hamster_mk_4
11. May 2011 路 01:10 UTC
It's a clever name, but I can't find much tie it into the theme.
Endurion
16. May 2011 路 16:46 UTC
Neat concept, gets quite frantic with two or three letters. However it's too easy with only one, so you can basically play endless.
Well done!
mwest
21. May 2011 路 16:47 UTC
Quite a cool game mechanic - I enjoyed it! Well done!

Theme adherence wasn't as bad as everybody made it out in my opinion, maybe making the enemies much harder when you're alone would've gotten the point across...