Breathing Room by Shaun Inman
Left and right arrows move, C jumps, hold X to charge (shake) your inhaler and release to inhale. The Asthmathlete gains superhuman speed and reflexes when he uses his inhaler. To the Asthmathlete it just looks like everything else is slowing down.
This was my first ActionScript project in more than 5 years and my first with AS3. It was also my first time using Flixel. I'm pretty happy with the way it turned out. I implemented a number of different types of speed traps (the only ones missing in the demo are the down vertical and horizontal darts) and have more ideas. I was never able to find a satisfactory workflow for level building (DAME was closest) so the "game" is really my two screen workspace. The music was created in GarageBand. Graphics in Photoshop. My favorite part of the game is probably the checkpoint strips. "Cross your heart and hope not to die."
With more time I'd craft some levels that introduce each speed trap and slowly ramp up the difficulty. That masher first thing is pretty brutal. I've posted a postmortem on my personal site: http://shauninman.com/archive/2011/05/02/breathing_room_postmortem
This was my first ActionScript project in more than 5 years and my first with AS3. It was also my first time using Flixel. I'm pretty happy with the way it turned out. I implemented a number of different types of speed traps (the only ones missing in the demo are the down vertical and horizontal darts) and have more ideas. I was never able to find a satisfactory workflow for level building (DAME was closest) so the "game" is really my two screen workspace. The music was created in GarageBand. Graphics in Photoshop. My favorite part of the game is probably the checkpoint strips. "Cross your heart and hope not to die."
With more time I'd craft some levels that introduce each speed trap and slowly ramp up the difficulty. That masher first thing is pretty brutal. I've posted a postmortem on my personal site: http://shauninman.com/archive/2011/05/02/breathing_room_postmortem
| Web | http://shauninman.com/breathingroom/ |
| Source | http://shauninman.com/breathingroom/asthmathlete.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4017 |
Ratings
| Coolness | 0% | 243 |
| Overall | 3.14 | 99 |
| Audio | 3.31 | 46 |
| Community | 1.81 | 248 |
| Fun | 3.14 | 89 |
| Graphics | 2.83 | 160 |
| Humor | 2.91 | 76 |
| Innovation | 3.89 | 15 |
| Theme | 3.29 | 65 |
A you've done it screen would be nice ;)
Cool mechanic, would be nice to have more.
Great work!
The music was a very nice touch.
I've already started building out more levels that better introduce and gradually increase the challenge; the "game" I "finished" in 48 hours was basically whatever state the debug room was in when I was finished building out the last "threat."
Hamumu, Winterblood, without the slowmo inhaler Breathing Room would be just another poorly designed, floaty indie game instead of a poorly designed floaty indie game with an interesting if underdeveloped core mechanic :) The actual level designs I'm working on make use of slowmo to better effect.
I love the retro graphics, the second that magenta came up I was going "awwwww" for old time's sake.
The contrast in the music is really nice but the non-inhaler music was a bit hard on my ears, so that's the only thing that put me off...
One other thing actually: You should really give a clew when the game is over. I actually made all the way back (checkpoints and all) just to make sure I didn't forget to click a button or something :)