Spud by Adramalech
NOTE, IF THE GAME DOESN'T RUN GET .NET 4 AND/OR XNA 4
other note, if you get the error message that you don't have a supported graphics card, try this one:
http://mc.glutt.us/upload/spudreach.rar
Phew, my first Ludum and I really enjoyed it!
I got my game done, it is almost how I pictured it to be. The only things I would have liked to improve for the LD are sounds and more levels.
Spud!
It's a top-down zombie shooter. You're a crazy fellow who goes out at night to hunt himself some zombos. Everytime he gets a new gun, ranging from exploding fish pistols to freezing flame throwers! There are 2 stages too shoot at, about a 100 combinations of guns, ammo and effects. Have fun!
CONTROLS
wasd for walking
mouse for aiming
left mouse button for shooting
r is for reload
space and enter for skipping through menus
Note that you probably already have these, but if you have any problems get one (or both) of these:
REQUIREMENTS
XNA Framework 4
.Net Framework 4
UPDATE
I've improved some parts of the game, note that you shouldn't judge based on the updated version.
- Fixed collision detection.
- Changed visual effects, more color and visibility.
- Added different difficulties.
- Balanced weapons a bit, still very dependent on your type of weapon though.
- Added automatic reloading.
- Changed menu skipping from enter and space to left mouse click.
first picure is of the new version
other note, if you get the error message that you don't have a supported graphics card, try this one:
http://mc.glutt.us/upload/spudreach.rar
Phew, my first Ludum and I really enjoyed it!
I got my game done, it is almost how I pictured it to be. The only things I would have liked to improve for the LD are sounds and more levels.
Spud!
It's a top-down zombie shooter. You're a crazy fellow who goes out at night to hunt himself some zombos. Everytime he gets a new gun, ranging from exploding fish pistols to freezing flame throwers! There are 2 stages too shoot at, about a 100 combinations of guns, ammo and effects. Have fun!
CONTROLS
wasd for walking
mouse for aiming
left mouse button for shooting
r is for reload
space and enter for skipping through menus
Note that you probably already have these, but if you have any problems get one (or both) of these:
REQUIREMENTS
XNA Framework 4
.Net Framework 4
UPDATE
I've improved some parts of the game, note that you shouldn't judge based on the updated version.
- Fixed collision detection.
- Changed visual effects, more color and visibility.
- Added different difficulties.
- Balanced weapons a bit, still very dependent on your type of weapon though.
- Added automatic reloading.
- Changed menu skipping from enter and space to left mouse click.
first picure is of the new version
| Windows (Judge this one) | http://mc.glutt.us/upload/spud.rar |
| XNA 4 Redist | http://www.microsoft.com/downloads/en/details.aspx?FamilyID=a88c6dec-aeae-42cd-a108-d35c013c3b97 |
| .Net 4 Redist | http://www.microsoft.com/downloads/en/details.aspx?FamilyID=0a391abd-25c1-4fc0-919f-b21f31ab88b7 |
| Post Compo Update | http://mc.glutt.us/upload/spudupdated.rar |
| Source | http://mc.glutt.us/upload/projectludum20.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4018 |
Ratings
| Coolness | 11% | 52 |
| Overall | 3.00 | 127 |
| Audio | 2.20 | 168 |
| Community | 1.90 | 236 |
| Fun | 3.18 | 87 |
| Graphics | 2.73 | 178 |
| Humor | 3.00 | 57 |
| Innovation | 2.73 | 172 |
| Theme | 3.18 | 73 |
I kind of like the fact that you get a different weapon each time. Some weapons make the game far too easy though. My level of success was generally determined by what weapon I started with.
The manual reload is not obvious at all. It took me a couple of tries to figure out that I didn't just have ridiculously small amounts of ammo. It'd be better if it displayed a message, or reloaded automatically, but I realise it's difficult to fit everything in.
It's hard to see what's going on most of the time. The graphics could do with more contrast.
I also didn't really have time for balancing, so yes, it's really dependant on which weapon you get.
Sorry that the reload was unclear, I figured I would just say r is for reload, and when people run out of ammo they try and press the reload buttons sometime.
You're right about the foggyness. I went a bit overboard with the dark foggy atmosphere and it compromised the visibilty of things. Maybe I'll look into it some other time when I'm rested enough to code and stuff.
Thanks for the great feedback! Really appreciate it :D
Very cool game. I like the random weapon idea, it gets so mad sometimes (Heavy Fish Machinegun...)
AKA This one should work for you!
http://mc.glutt.us/upload/spudreach.rar
Also, you can judge this one, because it's the original with only the render mode changed.
However the graphics could use some workover. The player is hard to distinguish, basically everything is shades of gray.
Yeah this was pretty good. The flaming zombie gun was a bit op, managed to get 200 slain with that one.
Good work!