{"author_link":"\/author\/wilsk\/","author_name":"wilsk","author_uid":"50407","comments":[{"author_name":"onyon","author_uid":"112297","time":"Aug 29, 2016 @ 12:14pm","epoch":1472472540,"text":"Nice voxels! Solid!"},{"author_name":"indieyp","author_uid":"87853","time":"Aug 29, 2016 @ 12:17pm","epoch":1472472720,"text":"It's really look strange, it inspires a sense of scale"},{"author_name":"psilon","author_uid":"36331","time":"Aug 29, 2016 @ 12:51pm","epoch":1472474760,"text":"Great game, i'm upgraded max. At first it is really strange the controls and the rules, but its works great. Is there something secret with the egg or the castle?"},{"author_name":"Ilseroth","author_uid":"50718","time":"Aug 29, 2016 @ 12:52pm","epoch":1472474820,"text":"It's definitely interesting, but for me the upgrade window was locked open and I didn't seem to be able to do anything other then just fly around, maybe I'm missing something.\r<br\/>\r<br\/>The aniamtion on the dragon flight is really nice though."},{"author_name":"Tarteau","author_uid":"111117","time":"Aug 29, 2016 @ 12:55pm","epoch":1472475000,"text":"Looks great !\r<br\/>But we think there is a lack of feedbacks. It would be nice to have a gold counter for example, and we did'nt find where the lair is.\r<br\/>Besides, the controls work smoothly, and th IA is great !"},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 12:56pm","epoch":1472475060,"text":"@psilon well there is a bit of a story... just have to sleep a few more times."},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 12:57pm","epoch":1472475120,"text":"@Ilseroth - hmm... that's a bit strange. You have to unlock the attack types in sequence, but if you have enough gold the first one shouldn't be locked."},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 12:58pm","epoch":1472475180,"text":"@Tarteau thanks. There is a counter in the top right of the screen - it shows your Steam, Health, carried gold and gold in your lair."},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 12:59pm","epoch":1472475240,"text":"@Tarteau oh and the lair is where you start. There is a compass needle in the top right of the screen which always points at the lair"},{"author_name":"Bentou","author_uid":"34245","time":"Aug 29, 2016 @ 1:01pm","epoch":1472475360,"text":"Flying and roaring villages turned out to be fun. I don't know if it's a bug, but sometimes when I pickup a lot of gold (like 4 or 5) only one more is added to inventory. Story is a nice addition!"},{"author_name":"owndbyu","author_uid":"107902","time":"Aug 29, 2016 @ 1:10pm","epoch":1472475900,"text":"Very nice! The mini-cutscenes with the thoughts of the dragon give it a nice bit of immersion! Sweet submission."},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 1:14pm","epoch":1472476140,"text":"@psilon - oh actually I just realised the very last change I made introduced a bug in the story :\/ Thanks for spotting it, I'll upload a fix in a minute"},{"author_name":"ursagames","author_uid":"5699","time":"Aug 29, 2016 @ 1:37pm","epoch":1472477520,"text":"I love the game, but I'm so frustrated that the egg has shifted during the night about 20 times. Does the thing ever hatch? I stockpiled &gt; 1000g thinking maybe I had to trigger it with money or something... man I want to know what happens next! Also the WEBGL version obscures the HUD information, I ended up downloading the windows version as I felt like something was missing. PS. That castle is wicked cool, but I really wish it had a better payout :P Especially with the low HP regen from sleeping."},{"author_name":"psilon","author_uid":"36331","time":"Aug 29, 2016 @ 2:51pm","epoch":1472481960,"text":"@wilsk thanks, i love the baby dragon's roar."},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 9:33pm","epoch":1472506080,"text":"@ursagames I think you and @psilon spotted the same bug with the egg unfortunately. It was fixed around about the time you commented :( \r<br\/>\r<br\/>Re the HUD, I can't seem to replicate that but I'll add a note in the description. \r<br\/>\r<br\/>Thanks for the comments"},{"author_name":"wilsk","author_uid":"50407","time":"Aug 29, 2016 @ 10:22pm","epoch":1472509020,"text":"@psilon it's my 18 month old daughter being a dinosaur :)"},{"author_name":"retrograze","author_uid":"92057","time":"Aug 29, 2016 @ 11:12pm","epoch":1472512020,"text":"A very cool concept!\r<br\/>\r<br\/>Some occasional bugs:\r<br\/>-Amount of coin objects spawned does not always match the amount of gold received\r<br\/>-Able to return to lair over villages (or at least one of them, to the west)\r<br\/>-Second baby dragon snaps to the location of the baby dragon already following when entering lair (doesn't seem to cause any animation, culling, or other issues, but is noticeable)\r<br\/>\r<br\/>Some feedback:\r<br\/>-Very easy to sit above one village and spam attacks without worrying about health ticking down too fast\r<br\/>-No way of knowing attack cooldown without timing and memorizing it\r<br\/>-Very satisfying to collect large amounts of gold\r<br\/>-Feels good to level up\r<br\/>\r<br\/>Overall: Great concept, with a progression style reminiscent of Swords and Souls (which is a good thing). A bit too easy, and definitely light on polish, but a solid and unique entry. :D"},{"author_name":"masamunedragon","author_uid":"26158","time":"Aug 30, 2016 @ 2:50am","epoch":1472525100,"text":"I AM FIRE! I AM... DEATH! I am king under the mountain! (I enjoyed this) Love the gold hoard."},{"author_name":"wilsk","author_uid":"50407","time":"Aug 31, 2016 @ 10:20am","epoch":1472638500,"text":"@retrograze thanks for the feedback - yep would love to have done more but game jam :)\r<br\/>\r<br\/>@masamunedragon haha"},{"author_name":"justinooncx","author_uid":"38380","time":"Aug 31, 2016 @ 1:20pm","epoch":1472649300,"text":"Oooooh my goodness gracious me. I loved this game. The narration was very nice, helped me empathize with the mechanical dragon and set a surprisingly emotional tone to the whole thing... And the gameplay was rather fun too, flying around and roaring at villages. And then I got the egg, and then it hatched... The tiny little roar my baby dragon makes after I roar just melted my heart.\r<br\/>\r<br\/>One issue with the gameplay was that I found it much easier to just camp outside the closest village north and spam my strongest attack until I had no inventory space, then return. I had 0 need to fly out further.\r<br\/>\r<br\/>Other than that, a stellar game. First game in the jam to make me feel. And the voxel art is great!"},{"author_name":"Ghen","author_uid":"52500","time":"Aug 31, 2016 @ 1:26pm","epoch":1472649660,"text":"the idea and execution is great, i love the voxel style graphic\r<br\/>the control quite smooth, nothing really to complain about\r<br\/>\r<br\/>but theres something bugging me, the coin didnt move fast enough, the dragon outrun the coin, thus i need to slow a bit to collect the coin\r<br\/>\r<br\/>and i don't know if this intentional or not, but the ground texture blurry, i pretty sure you meant it to be pixel style, try to change the renderer type into &quot;point&quot; rather than &quot;billinear&quot;\r<br\/>\r<br\/>the villager attack doesnt hurt much at all, and thus very easy to collect the coin\r<br\/>\r<br\/>other note tho, somehow i like the lair\/cave scene tho, i like how those coin get &quot;poop&quot;ed out by the dragon with physics lol"},{"author_name":"kunzbe","author_uid":"20508","time":"Aug 31, 2016 @ 5:02pm","epoch":1472662620,"text":"I like the wing animation &amp; smoke effect. Also the roar gives a cool base mood ;) well done!"},{"author_name":"wilsk","author_uid":"50407","time":"Aug 31, 2016 @ 11:51pm","epoch":1472687160,"text":"@justinooncx baby dragon roar melts my heart too but I'm biased :) Re camping, yes that is a bit of a hole. I'd like to have some sort of global mechanic where a village can get run down and abandoned after time if you rob too much from it, or even a bunch of knights run out from the castle to attack you if you stand still too long but... time constraints\r<br\/>\r<br\/>@kunzbe thanks :)\r<br\/>\r<br\/>@Ghen thanks for the hints, yes, the coin thing is a bit annoying. I didn't really spend much time on the terrain to be honest - i.e. I'm only using a terrain so I could paint trees and roads :)"},{"author_name":"zulman","author_uid":"31114","time":"Sep 1, 2016 @ 9:40am","epoch":1472722500,"text":"Voxel dragon for the win! Roaring villages is fun, good job!"},{"author_name":"Gipzo","author_uid":"32280","time":"Sep 1, 2016 @ 10:09am","epoch":1472724240,"text":"Nice game with good story.\r<br\/>A bit unbalanced - I could fly over a village and farm forever: they have no real damage and a can go to liar from there too."},{"author_name":"thomz12","author_uid":"35164","time":"Sep 1, 2016 @ 10:12am","epoch":1472724420,"text":"Fun game, took a while to figure out what to do exactly. I like the &quot;voxel&quot; art! The animations where on cool as well!\r<br\/>\r<br\/>Good job!"},{"author_name":"PlonkyDonkey","author_uid":"26938","time":"Sep 1, 2016 @ 12:30pm","epoch":1472732700,"text":"Nice Game, again took a while to figure out what I had to do exactly but once I understood it was a very nice game. \r<br\/>\r<br\/>Very clever idea"},{"author_name":"local minimum","author_uid":"24765","time":"Sep 1, 2016 @ 4:20pm","epoch":1472746500,"text":"Cool game flying around. Nice flight and flight animation. It took me a while to realize that most of my gold got stuck in the air and never caught up with me. Once I realized that I simply flew back and forth to the closest village and hovered within range attacking with my claws. Still, as I said, cool game."},{"author_name":"fragileannihilator","author_uid":"49685","time":"Sep 1, 2016 @ 4:30pm","epoch":1472747100,"text":"A mechanical dragon terrorizing villagers and stealing their gold - cool idea. I came to a conclusion that there's no need to fly any further than the closest village, just hover over it and spam the space button. It would be more logical if you made a certain limit of gold which can be dropped by each village every day. Also the presence of weapons and enemies made me think that I can attack those outposts and I was confused when pressing space button did nothing to them. \r<br\/>Also liked the looping steam engine sound - my game features it too, but yours is much more calm and relaxing, mine is irritating. Did you record it yourself? \r<br\/>And finally, writing is very good, you must be either a native English speaker or a professional translator."},{"author_name":"wilsk","author_uid":"50407","time":"Sep 1, 2016 @ 9:53pm","epoch":1472766480,"text":"@Gipzo @thomz12 @local minimum @fragileannihilator yes ideally there would be a bit more depth to the farming system that would prevent &quot;hover farming&quot; but this wasn't possible in the time. I'm considering a post LD version which would have a bit more guts to it. \r<br\/>\r<br\/>@fragileannihilator I'm Australian, I'll let you decide if that makes me a native English speaker :) The sound is a combination of banging a glass on the table and hissing into my microphone. Then a bit of editing in Audacity. I was also worried it would be annoying so the volume is turned right down too.\r<br\/>\r<br\/>Thanks for the feedback guys :)"},{"author_name":"Avalanche Games","author_uid":"54749","time":"Sep 2, 2016 @ 1:31am","epoch":1472779560,"text":"Controls well and looks nice!"},{"author_name":"Satyre","author_uid":"27634","time":"Sep 2, 2016 @ 9:25pm","epoch":1472851200,"text":"The animations of the voxel models is really great :) I like the concept and love that you don't include gore to the game and use the scare factor of the beast more. Nice game :)"},{"author_name":"Cliff Lee CL","author_uid":"41166","time":"Sep 3, 2016 @ 11:33am","epoch":1472902080,"text":"The graphics is great, but the interface design don't go along with the graphics well.\r<br\/>Nice game overall!"},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"Sep 4, 2016 @ 2:37pm","epoch":1472999520,"text":"Liked the voxel graphics, thought they worked really nicely with the gameplay. Was fun to just fly around and figure out the map layouts with the towns."},{"author_name":"Bobsleigh","author_uid":"44126","time":"Sep 5, 2016 @ 3:11am","epoch":1473044760,"text":"I played only a little, but I like the desing.\r<br\/>\r<br\/>Keep going!"},{"author_name":"Alsatian Studio","author_uid":"45833","time":"Sep 5, 2016 @ 4:13am","epoch":1473048480,"text":"Nice game! You can add some textures into the ground. Currently, it looks quite flat &amp; boring"},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Sep 8, 2016 @ 4:46pm","epoch":1473352860,"text":"Cool game! I included it in my compilation video series of Ludum Dare 36, if you&rsquo;d like to take a look :) https:\/\/youtu.be\/Ym4iAq-_TIg"},{"author_name":"wilsk","author_uid":"50407","time":"Sep 8, 2016 @ 10:53pm","epoch":1473374880,"text":"Thanks @Avalanche Games @Satyre @Cliff Lee CL @Franklin's Ghost @Bobsleigh @Alsatian Studio @Jupiter_Hadley for the feedback. Lots of ideas that would have been great to implement time permitting :)\r<br\/>\r<br\/>@Jupiter_Hadley I watched the video, thanks for your kind comments - its good to see somebody else play the game to get a feel for how they interpret it. There are some missing animations for some of the attacks which is obviously a bit confusing, but I promise when you buy new attacks they are more effective :)"},{"author_name":"csanyk","author_uid":"10473","time":"Sep 11, 2016 @ 4:41am","epoch":1473568560,"text":"The voxel art made me feel like I was playing with lego.  \r<br\/>\r<br\/>Sometimes the gold instead of being picked up as I flew over it, would sortof get stuck to my butt and follow me."},{"author_name":"wilsk","author_uid":"50407","time":"Sep 13, 2016 @ 6:39am","epoch":1473748440,"text":"Thanks @csanyk, yes I think I got my lerp values about 5% off :D"},{"author_name":"AinoraZ","author_uid":"50640","time":"Sep 17, 2016 @ 7:55pm","epoch":1474141800,"text":"love the voxels!"}],"images":["ld36\/50407-28901df075794aa68518a8ee89946bfc.jpg","ld36\/50407-a6613e137131d0127ff908ded7ec960e.jpg","ld36\/50407-ffd834c64abff7fab2b481c9ee715580.jpg","ld36\/50407-c314ece07ad36873816827b20a95359f.jpg"],"links":[{"url":"http:\/\/wilsk.itch.io\/clockwork_dragon","text":"Web"},{"url":"http:\/\/wilsk.itch.io\/clockwork_dragon","text":"Windows"}],"metadata":{"g_key":"330","g_author":"50407","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"416","g_title":"Clockwork Dragon","g_status":"UCHK1","g_place":"99999","g_commentcount":"41","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/50407-shot0-1472468587.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/50407-shot1-1472468587.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/50407-shot2-1472468587.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/50407-shot3-1472468587.PNG-eq-900-500.jpg"],"text":"-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-\r\n\r\nNOTE: The HUD in the top right is obscured in the embedded WebGL version. Run in full screen or use the Windows download to get the HUD.\r\n\r\n-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-\r\n\r\nIn your mountain lair, you have slept for aeons. Now, your steel bones rumble and your furnaces are once more aflame. Play as a clockwork dragon, flying around raiding villages and hoarding gold. \r\n\r\nUse WASD or arrow keys to fly, E to enter or leave your lair (when you are close), R to roar, Space to use your attack, and 1-5 to select an attack when you have purchased them from your lair.\r\n\r\nI have only briefly tested the WebGL version but feel free to give it a go. Performance appears to be a lot worse than for the download version.\r\n\r\nI made it mostly within the Compo period following the competition rules but decided to enter the jam so I could take a few hours to add some nice-to-have tweaks like the pile of gold in your lair and the watch towers. There is a story line of sorts with an \"ending\", although you can play indefinitely. Go to the lair and sleep to progress.\r\n\r\nTools: \r\n - Unity \/ C#\r\n - Audacity, BXFR and my mic for sounds and \"music\"\r\n - MagicaVoxel for voxels\r\n - Blender for rigging and animation\r\n\r\nChange log:\r\n\r\n- v1.0.2\r\n1. Villages now scream\r\n2. Menu music loops\r\n\r\n- v1.0.1 \r\n   1. fix a small bug preventing the story from progressing\r\n   2. press the tab key to allow skipping dialogue (escape still works but exits full screen in web player","title":"Clockwork Dragon"}