Monophobia by eld

[raw]
made by eld for LD20 (COMPO)
Monophobia is a game about not going alone, greet people and make them your friends, in the end of the day your results will help you level up.

Avoid being out at night, for evil spirits roam the town.

Friends will help you gain new friends even easier.

Keypad to move around, space to rest.
Resting at home will recover your stamina.

Ratings

Coolness 4% 142
Overall 3.50 40
Audio 1.41 247
Community 3.38 48
Fun 2.97 120
Graphics 3.94 20
Humor 2.54 127
Innovation 3.77 27
Theme 3.47 48

Feedback

Silverfell
02. May 2011 · 10:35 UTC
Uniquely twisted idea - lots of gameplay options. Easily the most polished entry I've seen so far, and the only one I wanted to go back and play again.
eli
03. May 2011 · 06:14 UTC
Very accurate party simulation!
Blodyavenger
03. May 2011 · 10:31 UTC
One of the most polished games so far! Well done
Cosr
04. May 2011 · 09:16 UTC
Hmm...manipulating weak people into being your friends...
Solid game. It's a little difficult to find home again if you stray to far.
Daniel X. Moore
04. May 2011 · 17:30 UTC
Nice graphics!
Dark Acre Jack
04. May 2011 · 18:30 UTC
Outstanding, elegant, a joy to experience.
alexlarioza
04. May 2011 · 19:07 UTC
I love the graphical style you went for. I might attempt a similar style next LD. =]
Grungi Ankhfire
05. May 2011 · 00:11 UTC
Awesome game ! The graphics were incredibly good, and the gameplay was great. Really excellent stuff, did play for quite a while !
superflat
05. May 2011 · 17:39 UTC
I find this fascinating. I'm still trying to work out what you're saying with it....

I wonder if it would make much of a difference if you could choose your dialogue options? Perhaps that wasn't part of your intention though. I'd also like to see text in text boxes too.

I think there's the seed of an addictive simulation here. Lovely art, the high concept and the quirky dialogue just add to the effect.
Winterblood
05. May 2011 · 20:37 UTC
Wow, social grinding! Clever, and lovely aesthetic. Will definitely come back to this after rating has finished...or maybe before...
🎤 eld
06. May 2011 · 11:14 UTC
Thanks all for the kind words :P,

superflat, choosing dialogue might complicate the relatively simple roguelikecombat, but I was thinking of adding different topics you could learn (sort of like equipables ) that you could switch between with a key.