It's dangerous to go alone, take these shiny things! by neilogd
Executable is in "Dist", and is called "LD20".
To play the game, simply move around (arrow keys) collect the diamond shaped shiny things, take these around the level until you need to use one to disable a wall section if matching colour (space bar). You can only use them in reverse order to what you collected them, so most recently collected first - be wise what order you take them. You must get to the purple spiny thing to advance to the next level.
First entry using my own engine, Psybrus. All engine code used is based on what was located at https://github.com/neilogd/Psybrus at the start of LD.
All game code is written in GameMonkey (http://www.somedude.net/gamemonkey/). See the .gm files in "Dist/Source" for all the game code, it's the first time I've actually written much using GM, so I've tried a few different ways of doing things - it's pretty damned messy code :)
OSX (v1) is the original submission, only an OSX build included.
OSX & Windows (v2) is the same as the original, but includes a Windows build, and I've optimised the rendering of the map due to incredibly low performance inside of my Windows install, there are no other changes.
A word on compatibility: It requires SM3 (OpenGL 2.0+).
To play the game, simply move around (arrow keys) collect the diamond shaped shiny things, take these around the level until you need to use one to disable a wall section if matching colour (space bar). You can only use them in reverse order to what you collected them, so most recently collected first - be wise what order you take them. You must get to the purple spiny thing to advance to the next level.
First entry using my own engine, Psybrus. All engine code used is based on what was located at https://github.com/neilogd/Psybrus at the start of LD.
All game code is written in GameMonkey (http://www.somedude.net/gamemonkey/). See the .gm files in "Dist/Source" for all the game code, it's the first time I've actually written much using GM, so I've tried a few different ways of doing things - it's pretty damned messy code :)
OSX (v1) is the original submission, only an OSX build included.
OSX & Windows (v2) is the same as the original, but includes a Windows build, and I've optimised the rendering of the map due to incredibly low performance inside of my Windows install, there are no other changes.
A word on compatibility: It requires SM3 (OpenGL 2.0+).
| OSX (v1) | http://dl.dropbox.com/u/10382897/LD20_OSX.zip |
| OSX & Windows (v2) | http://dl.dropbox.com/u/10382897/LD20V2.zip |
| Timelapse | http://www.youtube.com/watch?v=QzeQhTmMJtY |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=1154 |
Ratings
| Coolness | 5% | 119 |
| Overall | 3.33 | 67 |
| Audio | 2.31 | 161 |
| Community | 4.00 | 4 |
| Fun | 3.54 | 34 |
| Graphics | 3.69 | 42 |
| Innovation | 3.42 | 62 |
| Theme | 2.50 | 180 |
It's not conventionally beautiful, but I appreciate the work that's gone into the graphics. They're quite technically impressive.
I took those shiny things.