It's dangerous to go alone, take these shiny things! by neilogd

[raw]
made by neilogd for LD20 (COMPO)
Executable is in "Dist", and is called "LD20".

To play the game, simply move around (arrow keys) collect the diamond shaped shiny things, take these around the level until you need to use one to disable a wall section if matching colour (space bar). You can only use them in reverse order to what you collected them, so most recently collected first - be wise what order you take them. You must get to the purple spiny thing to advance to the next level.

First entry using my own engine, Psybrus. All engine code used is based on what was located at https://github.com/neilogd/Psybrus at the start of LD.

All game code is written in GameMonkey (http://www.somedude.net/gamemonkey/). See the .gm files in "Dist/Source" for all the game code, it's the first time I've actually written much using GM, so I've tried a few different ways of doing things - it's pretty damned messy code :)

OSX (v1) is the original submission, only an OSX build included.
OSX & Windows (v2) is the same as the original, but includes a Windows build, and I've optimised the rendering of the map due to incredibly low performance inside of my Windows install, there are no other changes.

A word on compatibility: It requires SM3 (OpenGL 2.0+).

Ratings

Coolness 5% 119
Overall 3.33 67
Audio 2.31 161
Community 4.00 4
Fun 3.54 34
Graphics 3.69 42
Innovation 3.42 62
Theme 2.50 180

Feedback

vandriver
03. May 2011 · 09:57 UTC
i'm running windows so i grabbed the v2 zip and there are duplicate file+folder names for every folder causing all kind of overwrite errors. i'm not the most savvy with these things, but is there something i need to do to be able to extract it other than individually copying each folder?
randomnine
03. May 2011 · 21:53 UTC
I like this - it's a reasonably tough puzzler that could be developed nicely with a few more elements.

It's not conventionally beautiful, but I appreciate the work that's gone into the graphics. They're quite technically impressive.
Rialgar
04. May 2011 · 20:29 UTC
Great Idea having the player think about the order, they pick up the keys. Well designed levels, too. Really great work
Dark Acre Jack
04. May 2011 · 22:38 UTC
Visually nice. Challenging puzzles.

I took those shiny things.
Switchbreak
08. May 2011 · 22:20 UTC
Really clever, I loved the graphics. Well done.
quickfingers
09. May 2011 · 01:06 UTC
hey, i really liked your puzzles, graphics: while technically great work lots of effects, the colours and constant bg movement made me feel a bit queezy! Overall though great stuff
mwest
14. May 2011 · 18:55 UTC
Really awesome little puzzler - well done! I enjoyed the puzzles and the graphics - some psychedelic music would've gone nicely along with it :P!