Hangman by mattdev
Hangman is a side-scrolling platformer in which you rely on a trusty length of rope to maneuver around a perilous landscape.
Features:
* Box2D-powered physics ropes!
* Lava pits and grazing monkey-beasts to avoid!
* Intro and ending sequences
* Five levels, including a tutorial
* Two music tracks
Hope you enjoy the game, I've had a great time making it.
Features:
* Box2D-powered physics ropes!
* Lava pits and grazing monkey-beasts to avoid!
* Intro and ending sequences
* Five levels, including a tutorial
* Two music tracks
Hope you enjoy the game, I've had a great time making it.
| Web | http://mattdev.com/hangman/ |
| Source | http://mattdev.com/hangman/hangman.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=1136 |
Ratings
| Coolness | 5% | 119 |
| Overall | 3.15 | 95 |
| Audio | 3.36 | 41 |
| Community | 2.89 | 111 |
| Fun | 2.97 | 120 |
| Graphics | 3.00 | 123 |
| Humor | 2.39 | 158 |
| Innovation | 3.12 | 124 |
| Theme | 3.06 | 86 |
alexlarioza: Really glad someone made it to the end :D. Yeah, there are still plenty of bugs with the rope system. The laggy jump key was something I was trying out, and just kinda ended up being left in, unfortunately. I wanted it to play a short jump animation before he left the ground, but never got around to putting the actual anim in. Anyway, glad you enjoyed the ending :).
Character movement doesn't feel right either. (Things like lag on jumps)
Everything else was pretty nice though.
7.5/10
Re: roping without jumping first: I reaally wanted to get that in, but ran out of time. The way I set it up, the rope disappears (and your character falls to the ground) if your character collides with anything. This was a temporary solution to the problem of swinging straight through walls, but ended up staying :/. It also meant that if you're not air-borne, you can't throw the rope.
Pretty neat, though a few of the scenes made me think I was hanging myself.
Very good music, A bit more polish control wise and it's a corker!
The "laggy" jump and roping aside this is a nice little gem you've put together.
Although the theme seemed a bit stitched on in the intro, the visual side especially was pretty interesting to me. the creature from the intro as well as the beasties hinted at an imagination quite unlike what I usually see. It kind of reminded me of the surreal and utterly twisted and unreal aspects of Xeno Clash, utilising anthropomorphic constructs that aren't necessarily out of the ordinary to create entities that strike us as utterly out of this world.
I know it sounds manic coming from such a small selection of sprites, but it had a powerful effect, I thought. :)
The sound was technically well conducted, but it struck me as just a tad misplaced in the setting. This coming from a guy who thought that music sounding like a ToeJam knockoff fit well with zombies, but still... :)
Still, these are small details in a really nice compo entry. I'll strive to reach your level of experimental succes in the next compo :)
You shouldn't ever require players to guess at the existence of and interact with something that's off camera.
And suprisingly they are all good.
lol at the ending.. love the music, where do you people come up with these great tunes? I agree with alexlarioza & mchnzr. (dislike laggy jump, w > space)
However, I think leaving stuff out of camera is cool but I can see why R9 commented that it's bad practice..
The monkey looked like the 'evil girl' from Ringu:)
The game had an unshakeable classic feel..
It is pretty tough, but it is fun.
The game was difficult for the wrong reasons (unreliable glitchy controls) and levels designed so you have to play through and die before coming back and doing it right... that killed the fun factor for me (though the basic rope swinging mechanic is quite fun).