{"author_link":"\/author\/happysloth\/","author_name":"HappySloth","author_uid":"72000","comments":[{"author_name":"eduardogacn","author_uid":"91720","time":"Apr 23, 2016 @ 4:40am","epoch":1461386100,"text":"Good Game :)"},{"author_name":"calzep","author_uid":"24878","time":"Apr 23, 2016 @ 4:47am","epoch":1461386520,"text":"Good idea but theres not enough. The enemies didnt attack me which was very disapointing, and the audio was terrible, it would have been headphone kill had i been wearing any."}],"images":["ld35\/72000-707463636aa508a2050edc3a03a03d6e.jpg","ld35\/72000-d58b883df0dee3085635ea60c9ec60c7.jpg","ld35\/72000-ecc5b2278481d03e2f7f3240034bd0b5.jpg","ld35\/72000-d607df7fdad843a00f2b764df3863613.jpg"],"links":[{"url":"http:\/\/www.sylvain-maurice.com\/prjcts\/Tired-RPG_Win_v0.zip","text":"Windows"}],"metadata":{"g_key":"3298","g_author":"72000","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3322","g_title":"Tired-RPG","g_status":"UCHK1","g_place":"99999","g_commentcount":"2","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/72000-shot0-1461008731.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/72000-shot1-1461008731.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/72000-shot2-1461008731.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/72000-shot3-1461008731.png-eq-900-500.jpg"],"text":"This is a T-RPG where you play a little guy that ventures in dungeons to slay the evil monsters residing there.\r\n\r\nThe ideas that lead me to trying to create a T-RPG are those:\r\n- In object-oriented programmation there's a concept called Polymorphism that says \"If object A can behave like object B then it's possible to use A where B is needed\", applying this concept to the general design is a way to follow the theme.\r\n- The class system of japanese-style T-RPG is a way of shapeshifting and interacts nicely with the concept of Polymorphism.\r\n\r\nRight now the game can only be played on Windows OS, you can use either Keyboard + Mouse or only Keyboard (WASD\/Arrows + Space\/Enter & B\/Escape) or XBOX360 gamepad.\r\n\r\nAnd most importantly: it's not finished! Yeaaahh!\r\nThere's no IA, no win \/ lose conditions, the only way to quit the game while in dungeon is to hit Alt+F4, the class system is implemented but not the interface to change the player's class and there's no level made at all.\r\nStill if you want to get the source project, don't hesitate to ask me, it just needs a little bit of cleaning before.\r\n\r\nHave fun! :D","title":"Tired-RPG"}