Block Push Championship by increpare

[raw]
made by increpare for LD20 (COMPO)
Made in flash with Flixel,Tweenlite,Bfxr,Flash Develop, Reason.

Controls:

arrow keys to move
r to restart level
space to flick through cutscenes

Ratings

Coolness 7% 86
Overall 3.61 28
Audio 2.86 85
Community 2.38 176
Fun 3.52 39
Graphics 2.55 205
Humor 3.49 25
Innovation 3.70 32
Theme 2.72 141

Feedback

Airwaffle
02. May 2011 · 12:59 UTC
Long time since I played such a seamingly simple but challenging puzzle game. Really well done!
deepnight
02. May 2011 · 13:14 UTC
Really intelligent variation of the Sokoban rules :)
quickfingers
02. May 2011 · 15:06 UTC
blimey, that was infuraitingly difficult but wonderfully original :) Well done!
eli
02. May 2011 · 17:17 UTC
This game deserves an "A", for "Increpare"
Daniel X. Moore
02. May 2011 · 17:41 UTC
Great level design and an interesting core gameplay mechanic. When typing this I'm expecting my cursor to pull the letters.
lingmops
02. May 2011 · 19:10 UTC
Oh god, my brain! You design some wicked puzzles, as ever.
Milo
02. May 2011 · 21:07 UTC
Argh! My brain!
mjb67
02. May 2011 · 21:56 UTC
Extremely addictive puzzler! Nice dialogue ^^
erik
03. May 2011 · 04:53 UTC
I really enjoyed the twist in the gameplay and the integration of the theme.
alexlarioza
03. May 2011 · 06:13 UTC
My first go at the first level didn't register as solved. =[ But other than that this was a wicked puzzle game. Reminds me of the game I would play on my graphing calculator.
Desmont
03. May 2011 · 18:22 UTC
Really clever level design. Challenging. Liked it.
jsmars
03. May 2011 · 19:05 UTC
very challanging puzzles, nice work :)
Fifth
03. May 2011 · 21:06 UTC
Heheh, clever. That little twist made for some solid puzzles.
zachstronaut
03. May 2011 · 21:44 UTC
I love this type of puzzler. (Thanks deepnight for reminding me RE: Sokoban) The music was very enjoyable. The extremely weird, highly irreverent, and possibly offensive story actually made me want to keep playing the puzzles to see what would happen in the story next. Well done, overall. I did an old school puzzler, too... but with items to pickup in a particular order rather than push into place. Now I'm wondering if it would have been better Sokoban style! Eh, whatever. :p Nice job.
EncryptedShadow
03. May 2011 · 22:03 UTC
Very very challenging but very fun :)
Winterblood
03. May 2011 · 22:40 UTC
Thought it would be a straight Sokoban clone, but the magnetism is an EVIL, EVIL twist. Good job!
Dark Acre Jack
04. May 2011 · 03:35 UTC
Good.
Hamumu
04. May 2011 · 16:32 UTC
Definitely an innovative and clever twist, but yeah... Sokoban is still painful. Once I finally powered through I think the second magnetic level (after like 40 tries), I discovered that the next 3 or 4 were super easy! Maybe rearrange the order a bit, because I didn't get any smarter between them. And then I finally gave up, on the one with tons of diamonds on the right side, that you can pull out one at a time.
elbowroom
08. May 2011 · 00:45 UTC
LD48 sometimes expands your mind as to what games a person can create in 48h, in this case your puzzles expanded my mind as to what puzzles a player can solve in 48h. ;)

I found the game to be balanced and the order of levels was pretty much ok.:)
I have to say the ending was pretty awesome.
I'm not sure why but I love the graphics in this game.
The story is surprisingly good.

*spoiler*
.
.
.

I love you mommies

I'm glad the evil dyke mom gets a happy ending.. ;p
nilstastic
08. May 2011 · 14:35 UTC
Very charming! Most excellent graphics, very good music and cutscenes that made me (us actually) smile. =)
Nice work!
ryantouk
09. May 2011 · 04:51 UTC
Entirely worth the challenge. Clever and hilarious.
matthias_zarzecki
11. May 2011 · 16:21 UTC
Well this is.... dementedly difficult. And quite brilliant :-) Well done.
mwest
15. May 2011 · 13:50 UTC
Your story line kept me going, as I really wanted to know what happens... the text was a bit hard to read though...

The puzzles were extremely challenging, great job!
mwest
15. May 2011 · 13:50 UTC
Forgot to say: pity you had no journal entries - would've loved to see where the idea for that story came from! :P
Endurion
18. May 2011 · 11:32 UTC
Very clever twist on Sokoban. And a neat story ;)
Well done!
Only minor annoyance is the hard to read text.
Tom 7
21. May 2011 · 16:50 UTC
An elegant sokoban variant. Thanks for spending time making good puzzles! I played through the whole thing, and I felt like almost all the levels had something new to offer. The story was really weird, but funny. :)