Atomic Pinball by Toeofdoom
Proud member of the submitted for the sake of submitting club.
Incoherent mess factor is high.
Danger to slow computers. Controls are Z and X or N and M.
It's dangerous for to go alone! Bond it with to make it stable! Bonded atoms don't explode as easily! (Note: Explosions not implemented)
Play pinball! (Mash buttons!)
This game changed halfway through. The music was made for a platformer and might have been good for that.
The source package is uploading as of now. If it isn't up by the time uploads close, comment, because that's a mistake :)
Incoherent mess factor is high.
Danger to slow computers. Controls are Z and X or N and M.
It's dangerous for
Play pinball! (Mash buttons!)
This game changed halfway through. The music was made for a platformer and might have been good for that.
The source package is uploading as of now. If it isn't up by the time uploads close, comment, because that's a mistake :)
| Web (Unity) | http://www.toeofdoom.com/ludumdare/20/ |
| Source | http://www.toeofdoom.com/ludumdare/20/atomicpinballsource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-20/?action=preview&uid=2397 |
Ratings
| Coolness | 2% | 177 |
| Overall | 2.96 | 139 |
| Audio | 3.26 | 53 |
| Community | 2.47 | 165 |
| Fun | 2.41 | 193 |
| Graphics | 3.93 | 22 |
| Humor | 2.44 | 142 |
| Innovation | 3.30 | 80 |
| Theme | 2.22 | 222 |
For the performance, I found that it acted *much* better at a higher physics update rate - obviously that comes at a cost though. Pinball seems to be more sensitive to accuracy of physics than many games.
If I had a solution for the linux issue, I would use it :( - but even using something harder like ogre + a physics library and sound lib means I would have to leave mac users hanging unless I found a way to cross compile.
Yep, with tuning and polishing this could be quite interesting!
If anyone's actually interested in seeing the platformer (and has the unity editor) you can grab the source package - it has the platformer level I was working on in there (go to open scene and choose testscene.unity)
I think that when the platformer plan failed, just make a sweet pinball game and forget the whole science thing. You might be trying to load too much stuff on top of a mechanic.
To be honest the idea was that you would mainly try to hit heavier, solid atoms around and working with the others would be more about flow control, so a stream of flourine would hit a stream of... maybe lithium? Dunno if much will make flourine stable, realistically :P
A similar thing could work for the platformer idea, but I also want to figure out a way to play as a light atom like hydrogen there. Perhaps those levels could take place in vaccuum chambers, for the most part, where there's no (or less) air to smash you around.
190k is a fair bit higher than I've bothered to get, by the way.
A good challenge would be to put built molecules into a target somewhere.
Just not much fun, but well done on trying something unusual in the first place!