Tri by ratking

[raw]
made by ratking for LD20 (-)
In "Tri" you get the Tri Force Field Generator Gun, which allows you to place force fields nearly everywhere. They can be used as platforms, shields and mirrors.
The game is inspired by Portal, which means: no action, environmental puzzles, first person perspective.
Made with Unity3D.

IMPORTANT: I took the game out of the compo; it's part of the Jam now. The reason for this is that the character controller consists of a script written by someone else (see README.txt).

Feedback

PaperCutDoom
02. May 2011 路 02:02 UTC
My God this is beautiful.
TellusE
02. May 2011 路 02:38 UTC
I agree. 48 hours? Nice!
matthias_zarzecki
02. May 2011 路 02:42 UTC
Sweet. :-) (although I did get a massive case of motion sickness)
馃帳 ratking
02. May 2011 路 02:52 UTC
Thanks to you all! matthias, when in the game did you get motion sickness?
Frib
02. May 2011 路 03:34 UTC
Awesome little puzzler, although the collision sometimes kills you when you randomly fall through a triangle :D
still, very nice with the laser reflections, it's good stuff to accidentally laser yourself when you try to re-aim it
SonnyBone
02. May 2011 路 04:01 UTC
I remember seeing this game in your blog during the compo and knew it would be rad! I dig the sounds and the atmosphere with the floating text. I got stumped several times! GOOD PUZZLER!
Moops
02. May 2011 路 04:41 UTC
Now you're thinking with triangles.
billknye
02. May 2011 路 04:56 UTC
Great!
Radiatoryang
02. May 2011 路 09:26 UTC
Ummmm this is amazing
Raspadsistema
02. May 2011 路 09:45 UTC
Very very good, although to make it playable (in web version at least) you should reduce mouse sensitivity and allow for inverse mouse Y somehow.
Stalker_23b
02. May 2011 路 11:17 UTC
Absolutely amazing overall quality! keys 1,2,3 is little slow to operate.
matthias_zarzecki
02. May 2011 路 11:48 UTC
Actually, I felt woozy right from the start. I'd guess it's the run- and mouse-speed.
馃帳 ratking
02. May 2011 路 15:06 UTC
Thanks for the kind words everyone!
@Raspadsistema: You're right that this should be customizable. BTW, I think mouse sensitivity is bad on Mac, do you use one?
@Stalker_23b: You can use the scrollwheel, too. But the controls aren't optimal, I know. I wanted to have it like Portal where the two mouse buttons control a portal each. But then I would have a three button mouse as requirement and I didn't want that.
matthias_zarzecki: Ah, that's why I felt so dizzy when developing it. ;)
AtkinsSJ
02. May 2011 路 18:17 UTC
Really cool! A clever mechanic, and interesting things done with it. :D
recursor
02. May 2011 路 20:13 UTC
Man this is really well done. I like the triangular force field mechanic. Very nice!
hamster_mk_4
02. May 2011 路 20:56 UTC
Fantastic concept and exictution. It took me a bit to get the flow of the controlls, but I attribute it to the novelty of the design.
Tyranus
03. May 2011 路 02:48 UTC
"You must continue this game or I will kill one hundred unicorn" >:|

Thinks about unicorns please.
I really loved this game, I will be waiting for more levels :)
Superdeath
04. May 2011 路 05:03 UTC
Nice work!
Dark Acre Jack
07. May 2011 路 04:02 UTC
I'm not worthy.

It's a shame you couldn't roll your own character controller in the time allotted... this deserves to be in the compo.
Winterblood
07. May 2011 路 22:39 UTC
Really, really good. Mouse slightly twitchy for precise aiming, but I think that's the standard Unity character controller. This is *great* work for an LD48!
calmwind
05. Nov 2014 路 00:17 UTC
The controls are tedious, but the concept is good.