ShiftSnap by Mixer

[raw]
made by Mixer for LD35 (COMPO)
Plays like a 2d rubix cube

-You can move whole columns and rows at a time
-You have to get a particular pattern
-Difficult. Very difficult.
-6ish levels.


Made with haxe and luxe engine.

By @5Mixer.

Enjoy.

Ratings

Coolness 40% 1536
Overall 3.76 99
Audio 3.53 119
Fun 3.57 172
Graphics 3.00 465
Humor 2.20 464
Innovation 3.48 251
Mood 3.00 401
Theme 3.48 385

Feedback

Steven Miller
18. Apr 2016 · 04:29 UTC
I got 121 seconds on my first try, but I messed up a lot on the early levels. Very fun game!
anissen
19. Apr 2016 · 18:03 UTC
Very nice puzzle game! It gets very tricky, very fast. I really like the concept and it's a very nice elegant execution with the layout and shuffling of the boards. Good job!
01010111
19. Apr 2016 · 20:54 UTC
Hi I'm Will and I'm too dumb for this game :)

First handful of levels were awesome though, good work! I might come back to this later to try and teach myself not to be a scrub
LeReveur
20. Apr 2016 · 19:00 UTC
I like puzzles ! But I'm so slow to solve it (238s, here).
Good job. :)
Jimbly
22. Apr 2016 · 06:18 UTC
Great game! It recorded me at 318 second, though it took a while to load (I'm on crappy hotel wireless) so I had left the computer for a while and came back, so, for the sake of my ego, I must assume it was counting time before I actually started playing ;).
plko
22. Apr 2016 · 06:34 UTC
158sec, just solve it like rubik's cube:P
UltraRat
23. Apr 2016 · 05:28 UTC
Really well done difficulty curve up. The board set up intro sequence looked polished.
BloodJohn
23. Apr 2016 · 05:28 UTC
really excellent puzzle. resembles a Rubik's cube
FaeDine
23. Apr 2016 · 05:43 UTC
178 seconds. The second puzzle stumped me for way longer than it should have. My poor brain.
ogre
23. Apr 2016 · 05:57 UTC
172 seconds. When you solve a puzzle, there should be a brief look at the completed solution rather than just immediately switching to the next puzzle. For mouse controls for this sort of game, surrounding the board with arrow buttons on either end of every row and column works better than dragging. The controls you have would be great on mobile/tablet.
🎤 Mixer
23. Apr 2016 · 06:00 UTC
Thanks for the feedback everyone!

Ogre, I know exactly what you're talking about :) I'm considering fixing up some things like that and polishing it.

Thanks everyone, keep posting scores :D
mightymarcus
23. Apr 2016 · 06:09 UTC
I don't like this kind of games because I am very bad at them (no patience), but if you like this kind of game it's perfect for this kind of game. Wait, let me try again! :)
ultravioleta
23. Apr 2016 · 06:58 UTC
I really enjoyed this game, good job!
Chaserbrown
23. Apr 2016 · 07:01 UTC
Good job! It was a great concept, and not as difficult as implied!
Larzan
23. Apr 2016 · 09:52 UTC
Wow, nice one, pretty difficult, well done with the timer and difficulty. You are right, we did use somewhat similar mechanics :)
OriginalBigDan
24. Apr 2016 · 21:35 UTC
The first level was definitely my difficulty level! I suck at puzzles ;).
Maybe some intermediate levels inbetween level 1 and 2 might be nice?
Some good mechanics though and solid interface for it. Well done!
AtomicPair
24. Apr 2016 · 22:05 UTC
I finished in 2 seconds, but only because I discovered what appears to be an unintentional debug key (or maybe it's a hidden easter egg?). :-)
🎤 Mixer
25. Apr 2016 · 00:16 UTC
Haha atomic pair, you found it. I meant to get rid of it :P It was so I could actually make screenshots of levels super quickly :D