Hagerbot by ajhager
Controls are A W D. Enjoy! The basic premise was a robot being infused with the power of every color robot before leaving on a perilous journey. I didn't have time to fit in the story, but the game mechanics are there!
*Hint* If you think that last level is impossible, slide off a platform and jump while falling. Or just watch this:
http://vimeo.com/23184283
Windows: This should run fine out of the box as long as you have java installed.
OSX: For some reason the .app doesn't want to work for me after being downloaded. If it is broken, feel free to download the Linux version which contains the raw .jar file.
Linux: You should be able to type java -jar Hagerbot.jar in order to run it.
*Hint* If you think that last level is impossible, slide off a platform and jump while falling. Or just watch this:
http://vimeo.com/23184283
Windows: This should run fine out of the box as long as you have java installed.
OSX: For some reason the .app doesn't want to work for me after being downloaded. If it is broken, feel free to download the Linux version which contains the raw .jar file.
Linux: You should be able to type java -jar Hagerbot.jar in order to run it.
Ratings
| Coolness | 13% | 41 |
| Overall | 3.13 | 103 |
| Audio | 1.56 | 228 |
| Community | 2.22 | 197 |
| Fun | 3.19 | 85 |
| Graphics | 2.94 | 139 |
| Humor | 1.91 | 228 |
| Innovation | 3.63 | 37 |
| Theme | 1.69 | 267 |
I don't like the robot's slow acceleration and sliding. It makes it take a long time to move through the levels and was annoying when I had to repeat a level several times.
Great fun.
I especially love the graphics (tiles and animation).
I think this game could go somewhere with some polish.
taybenlor: It should be fixed now!
The physics feels unbalanced - the robot takes ages to start moving, especially in the air, but stops very suddenly. I think if starting moving and stopping moving happened about as quickly, it'd feel tighter and easier to control.
Sliding off a platform and jumping mid-fall is novel and really deserves some in-game explanation, like only being able to jump with thrusters that have to recharge.
But I thought the platform mechanics themselves were nice and creative and tight. Very nice.
If the aerial control was just a tiny bit tighter this would be perfect.
When I finally figured out how to drop into actually playing the game, I got to the little pearly thing at the end of the level and it didn't advance levels. (I assume the pearly thing is for advancing levels.) This is probably an artifact of it being in level editor mode to begin with.
I'm going to hold off on rating because it seems like nobody else had this issue. BTW this is on Ubuntu Linux 9.10 if that makes a difference.
The levels require 100%-correct movement, and leave aboslutely no place for experimentation or errors.