Shapeship by concalf
- Destroy all enemies with a quest module (it looks like the one on the bottom right corner)
- You turn very slowly! Shift your shape for a broadside or protect yourself with armor blocks
Controls:
- A,W,D Move
- Q Layout editor
- 1,2,3 Switch layouts
- F quick reverse layout
- R to rotate modules while dragging (+right click on desktop)
Tip: build a rotated layout to quickly turn 90 degrees
Note: There may be sound problems in Firefox
- You turn very slowly! Shift your shape for a broadside or protect yourself with armor blocks
Controls:
- A,W,D Move
- Q Layout editor
- 1,2,3 Switch layouts
- F quick reverse layout
- R to rotate modules while dragging (+right click on desktop)
Tip: build a rotated layout to quickly turn 90 degrees
Note: There may be sound problems in Firefox
| HTML5 | https://www.concalf.at/ludumdare/LD35/ |
| Multiplatform (jar) | https://www.concalf.at/ludumdare/LD35/LD35-Shapeship.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=41148 |
Ratings
| Coolness | 61% | 3 |
| Overall(Jam) | 4.00 | 44 |
| Fun(Jam) | 3.58 | 175 |
| Graphics(Jam) | 3.90 | 236 |
| Humor(Jam) | 2.26 | 632 |
| Innovation(Jam) | 3.81 | 90 |
| Mood(Jam) | 3.12 | 533 |
| Theme(Jam) | 4.10 | 56 |
I like how your maneuver capabilities grow when you realize you can rotate engines to do fast turnarounds.
The game itself was pretty solid, apart from the agonising time it took to turn (maybe I was doing something wrong), so good job!
Kudos!
Graphics are also very crisp. Some nice touches, like the contrails on the rockets (I wish they made a sound though).
Some critiques:
- by going slowly I never really needed to swap the ship much - just for going through narrow sections.
- the layout editor didn't work very well, it never dropped the components where I wanted - not sure if it's a mouse accuracy problem with the HTML5 version or what.
- couldn't figure out how to get rid of dead components, and sometimes I left that good components just vanished.
- it was unclear what the level goals were. Kill all enemies? Reach a certain point? I got to level 4 (I think), and killed everyone (I think), but never got the "level completed".
Overall, a really need concept though - it would be cool to see it taken further.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description