Torch by alexlarioza
Torch is a simple platformer that I've whipped up for LD#20. Use the arrow keys to move/jump. Avoid obstacles and make your way down to your girlfriend. I was cut a bit short so the game is missing a proper game win screen as well as sound effects/music. Hope you enjoy! =]
[edit] You must stay within the torch's light, even if you are not holding it. If you are in darkness, you will slowly go insane. Your meter will refill if you are in the light. Falling from high places will cause you to drop your torch. Monsters also make you drop your torch or take it from you.
Bugs:
-After you die, torch light in not always reset. Kill your self again to fix.
-The world camera does not stop at level boundaries, hence grey areas outside the map.
-Torch some times gets stuck in walls
-Occasional physics hiccups.
I will be doing a post-compo version that addresses these bugs as well as a soundtrack/music. =]
-Alex
[edit] You must stay within the torch's light, even if you are not holding it. If you are in darkness, you will slowly go insane. Your meter will refill if you are in the light. Falling from high places will cause you to drop your torch. Monsters also make you drop your torch or take it from you.
Bugs:
-After you die, torch light in not always reset. Kill your self again to fix.
-The world camera does not stop at level boundaries, hence grey areas outside the map.
-Torch some times gets stuck in walls
-Occasional physics hiccups.
I will be doing a post-compo version that addresses these bugs as well as a soundtrack/music. =]
-Alex
Ratings
| Coolness | 25% | 3 |
| Overall | 3.30 | 75 |
| Audio | 1.37 | 257 |
| Community | 2.93 | 106 |
| Fun | 3.32 | 70 |
| Graphics | 3.36 | 82 |
| Humor | 1.84 | 240 |
| Innovation | 3.38 | 65 |
| Theme | 3.47 | 48 |
Spoiler Alert:
There IS a section where if you go the wrong way, you have to drop down the cliff. If you go the right way, which is sorta hidden under a ledge, there should be no problem. If you were surviving that blind jump, then props to you because I couldn't do it. =P
@Gopher Yes, I think I will make the 'deadend' more obvious in the post-compo version.
Thanks guys, I will be releasing a post-compo verion soon that addresses difficulty and annoying things. ;]
I like the idea that the monsters drop your light source so you have a "second chance" of getting it before you go insane.
Great job.
@Dark Acre Jack Someone said that in IRC too! It's funny because out of all the games I thought about borrowing ideas from, Amnesia was not one of them.
@hamster_mk_4 I have problems making things easy. =P Be thankful someone suggested checkpoints or I would have never considered putting them in there,
Interesting idea where the enemies grab the source of your sanity rather than target you directly.
It was fun but it started off too difficult.. mainly cause you could not see where you are going and had to plan from what you remember of your last death to find the right spot to jump to.
The was a minor bug where I often found myself going through the floor. I think with just some graphics for the main characters and a little bit larger light radius, this game would rock.
I love the light-stealing bats.
It would be nice if the player's velocity dropped a lot faster. I found myself skating off a lot of ledges after a jump.
The best part was the beady eyes in the darkness.
I think I may have missed the good parts :-(... got stuck at a jump near some lava pretty early on...
But hey, I had lots of fun playing this solid game, nicely done!