EscapeBot by ahnimal

[raw]
made by ahnimal for LD20 (COMPO)
A game about a robot escaping the facility where it was first created. Shoot your way through defenses in randomly generated levels, and try to get the highest score. This game contains random levels, so please play it at least twice.

Ratings

Coolness 2% 177
Overall 2.52 202
Audio 2.43 139
Community 2.73 131
Fun 2.62 168
Graphics 2.67 190
Humor 1.64 265
Innovation 2.48 207
Theme 2.29 210

Feedback

Fifth
03. May 2011 · 17:47 UTC
Decent, but kinda frustrating.
I didn't really like the floaty movement, or that it looked like you could almost jump up 4 tiles, but could never actually make it.
EncryptedShadow
03. May 2011 · 22:17 UTC
Fun but a little slidy it seemed especially when trying to jump or do the wall jump.
Still very fun though :)
Milo
03. May 2011 · 22:44 UTC
Pretty fun, although I definitely agree with Fifth.
randomnine
04. May 2011 · 11:31 UTC
Not bad. Trying to jump up through 1-block-wide gaps is quite frustrating, though - I'd suggest making the character a bit narrower so it's possible. Also frustrating: unskippable adverts every time you die?
Dark Acre Jack
05. May 2011 · 15:13 UTC
Decent platforming, nice visual style.
Grungi Ankhfire
05. May 2011 · 22:08 UTC
Congrats on finishing your first LD! I agree with Fifth mostly, and I also found the game pretty difficult. I didn't manage to get to the end. Visuals get the work done, sounds are adequate, and apart from the floaty controls, pretty fun overall.
tusongtupa
06. May 2011 · 07:19 UTC
I liked the slidy movement.
Knighty
07. May 2011 · 01:00 UTC
It was a little hard to aim, since it shoots slightly above where my cursor is. I think there's a little too many of those batteries considering how slow energy goes down, I don't even know what happens when energy reaches zero.
localcoder
08. May 2011 · 06:30 UTC
The level generation seems pretty good, you have to work to get all of the batteries and the different positions of the enemies end up creating some variety.

I would like to have some kind of progress meter or time limit or something to help me know how far I have gone and how far I have to go.
mwest
22. May 2011 · 10:37 UTC
Nice game, well done!

Found it a bit hard and it got monotonous a bit fast... a way to restore health would've been nice as well as a bit more variety in enemies.