LD20: Alone by Superpig

[raw]
made by Superpig for LD20 (COMPO)
Get to the lake while being assaulted by strange devices. Defensive towers dot your route; the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone.

(It isn't really finished, heh)

Ratings

Coolness 0% 243
Overall 2.06 264
Audio 2.53 126
Community 2.15 207
Fun 1.94 263
Graphics 2.82 165
Humor 1.92 225
Innovation 2.29 232
Theme 2.71 143

Feedback

Danik
02. May 2011 路 11:58 UTC
Nice world and graphics. I didn't understand what the device was for though, chatting?
Airwaffle
02. May 2011 路 12:35 UTC
"the more people are travelling with you, the more quickly and accurately they fire. So, it's dangerous to go alone." Wouldn't that imply it's the other way around? I love it for it's weirdness, though I never found any lake =(
馃帳 Superpig
02. May 2011 路 21:44 UTC
@Danik: Yeah. The intention was that you'd coordinate with other players, so I put in the chatter so you could do that. There's some fun stuff with a multiplayer server hosted on Amazon Web Services that I should write a blog entry about at some point...

@Airwaffle: Nah the defense towers are trying to defend *you* from the floating enemies :) the more they're firing, then in theory, the safer you are.
mpc174
03. May 2011 路 05:35 UTC
I used unity as well. Creating original 3D assets and skyboxes can be a bit of a hassle. Good job making an animated human. So I understand that the Item was a chat window... Isn't this single player, or was I connected to a server? My first thought was text parser from an adventure game, so I typed "Kill Tower" :).
馃帳 Superpig
03. May 2011 路 09:46 UTC
You were connected to a server. It would have been dangerous to leave you playing it alone, after all!
馃帳 Superpig
03. May 2011 路 09:47 UTC
Also, I used MakeHuman (http://www.makehuman.org/) to make the old man. Animated him myself though.
Winterblood
03. May 2011 路 23:29 UTC
I went alone, and didn't suffer much danger providing I stayed on hillsides so the bombs rolled away. Couldn't find the lake though, and it kept stalling which meant I lost track of which way the path was going. Could have used some sort of direction indicator.
Dark Acre Jack
06. May 2011 路 20:34 UTC
I tried to meet up with the people in the park playing with the dog but never seemed to get any closer... ;)

Good work on a successful Unity deploy, could use a bit more player direction to help get into the game.
tzachs
13. May 2011 路 09:00 UTC
I didn't really understand what was going on...
I walked around looking at trees, and occasionally something blew in my face but really didn't seem to hurt me, so I just kept on walking.
Also didn't find any lake, and would appreciate some player direction...
hamster_mk_4
14. May 2011 路 11:57 UTC
It is pretty impressive you made all the assets to make a Unity landscape and sky box. The exploding capsules got me to jump the first time, but like the Fire Swamp in the Princess bride, once I knew what to listen for I felt pretty safe. If you had time to throw in two more environmental challenges this would have felt more like a complete game.
Rialgar
14. May 2011 路 13:19 UTC
ok, I actually found the lake (juyt followed the brown path), but it's not more than walking around and getting followed by these non-harmfull bombs. Environment is quite nice, but somehow empty.
mjb67
22. May 2011 路 12:15 UTC
Great voice acting!