Run Escape by none

[raw]
made by none for LD21 (-)
Escape from the Ludum Dare monster! Run across the source code of the game. Make it to the finish and he will be too full to eat you.

Controls:
Escape to start and jump
Space to stop the character

Here is a video of the gameplay.
http://www.youtube.com/watch?v=hWL4XhBxYuI

Ratings

Coolness 2% 246
Overall 2.72 303
Audio 1.89 296
Community 2.00 336
Fun 2.90 169
Graphics 2.11 390
Humor 3.53 22
Innovation 3.60 66
Theme 3.70 56

Feedback

chrixko
21. Aug 2011 路 15:58 UTC
I love the idea! It's genius!
wallacoloo
21. Aug 2011 路 18:49 UTC
This idea is really cool. I love how when you lose you press *escape* to restart - very clever. But when I try to run it on 64bit Windows 7, it crashes before it even loads a ui :-(
馃帳 none
21. Aug 2011 路 21:45 UTC
I developed it on Windows 7 64 bit. Do you have XNA 4.0, C# 4.0 and DirectX 9 installed? I know another person having an issues with it crashing before it started and that fixed it right up.
AndyBrown
22. Aug 2011 路 21:33 UTC
oh man landing on the "{"s is so hard! Great game though, I found it very amusing and had fun playing it =)
mpc174
22. Aug 2011 路 23:18 UTC
Very meta! As AndyBrown says, some of the platforms are too skinny to land on. The game should be more forgiving... but still, this is hilarious!
offwhitefox
23. Aug 2011 路 02:04 UTC
Awesome idea, making those escaped characters escape ;). If I modify the source code files do the levels change? Could make for some really cool modding :P
馃帳 none
23. Aug 2011 路 07:27 UTC
offwhitefox, yes, you can put in your own files. They just have to end in .cs. You could actually delete, or change the extension on the .cs files in there currently if you don't want to play those ones.

Regarding the {, I realize they are hard. It was worse when there wasn't sound. I was thinking of putting a buffer on the Y axis when landing so that you could re-jump sooner. Or maybe made it so the jump was high enough that you could skip over it if you timed it right. Yes, I should have done that I think.

Thank you guys for the input. I know this was just a quick game, but I am really grateful for it because as I make more games, it will be easier to see these types of pitfalls so that I can get rid of them and make a game fun.
johnfn
24. Aug 2011 路 05:30 UTC
Crashes instantly on Win 7. I noticed you said there were some requirements - would it be possible for you to package them along with the files so that I can just install them and go? I think that could help a lot of people.
MadrMan
24. Aug 2011 路 08:14 UTC
I like the idea, but it's terribly hard to time the jumps properly.
馃帳 none
25. Aug 2011 路 00:20 UTC
Has adding the XNA, DirectX, and .Net dependencies to the games been the standard? I thought about it when I was packaging but I thought I would just link to them because I assumed (wrongly, I think) that most people that were playing games on here would have them installed and those that wouldn't would go to the link. However, I am all about user friendliness. I will look into seeing if I can add them to the zip.

In the mean time, the links for the required external dependencies is at the bottom of the readme.
makc
25. Aug 2011 路 07:34 UTC
this is definitely 5 stars for innovation
Tom 7
27. Aug 2011 路 17:27 UTC
This looks clever! It crashes for me on startup though. :(
barigorokarl
28. Aug 2011 路 16:28 UTC
Haha, nice one. I'll go with YBG: Whoa, this is so META :)
Shadow
28. Aug 2011 路 21:05 UTC
hahaha, really nice. Timing the jumps is hard as hell though, but then again, I suck at platformers/runners. It's a cool game. Liked it a lot.
angrygeometry
29. Aug 2011 路 15:42 UTC
quite difficult, but a brilliant idea!
linfocito
08. Sep 2011 路 08:25 UTC
am happy when something as simple offers fun for free, thanks:) (more fun than this LudumDare for me)