Evil Llama: Escape from the death festival. by degtyarev

[raw]
made by degtyarev for LD21 (JAM)
Evil Llama escaping from the death festival in mexico.
How-to: press anything to jump.
Remember: Flowers are good, everything else is bad.
P.S: w/ small easteregg inside.

Will be very thankful for hosting web-version.

Updates: Source added, Web version added. Thx MidKnight|Centigonal for hosting.
win64 version available here: http://db.tt/w3A3Tuw
sorry no more input fields available

Ratings

Coolness 0% 418
Overall(Jam) 3.32 15
Audio(Jam) 3.39 13
Community 1.67 432
Fun(Jam) 3.08 19
Graphics(Jam) 4.64 3
Humor(Jam) 3.05 11
Innovation(Jam) 2.21 58
Theme(Jam) 3.48 15

Feedback

Nizan
22. Aug 2011 · 21:59 UTC
Words cannot express how much I love the graphical style. <3
Finity
23. Aug 2011 · 00:25 UTC
Once you include source, I'll give it a full rating. If you want, you can include a web-copy in the same zip, and I'd be happy to host the web version for you.

Let me know! Thanks (P.S So far, I'm really digging the Win64 version, but I wouldn't want you to get DQ'd for not including source)
whiletruefork
23. Aug 2011 · 02:25 UTC
Solid iPhone game you've got here with a few tweaks. Theming is impeccable.
MidKnight|Centigonal
23. Aug 2011 · 09:52 UTC
I can give you hosting for a few weeks at http://centigonal.com/random/llama/ if you like :)
Nekuromento
23. Aug 2011 · 10:00 UTC
MidKnight|Centigonal, Thanx! We'll update web version link!
MidKnight|Centigonal
23. Aug 2011 · 11:31 UTC
Not a problem!
Your game's a bunch of fun! I love the colors!

I encountered a couple of issues you may want to fix eventually:
- The music stops playing after 150 meters or so
- Sometimes flowers appear *inside* the ridiculous dia de los muertos paraphernalia that's supposed to trip you up

Nice work! Stay classy! :D
Nekuromento
23. Aug 2011 · 12:26 UTC
Most of the time you can still acquire the flower if you jumped before and touched it while landing, but it requires some luck and training.
Finity
23. Aug 2011 · 13:23 UTC
I see you found some hosting. Highest rated game so far!
JoeDev_net
23. Aug 2011 · 16:43 UTC
I liked how the music increased in intensity the further you made it. Nice touch!
vipah
23. Aug 2011 · 18:26 UTC
Very cool graphics! Nice difficulty curve. Good work!
hamster_mk_4
23. Aug 2011 · 20:04 UTC
I found the foreground distracting and often missed the small skull with the candle. Other thatn that, this is avery well realized game. The music realy compliments the Día de los Muertos graphics.
Nekuromento
24. Aug 2011 · 07:22 UTC
We'll release a new off-compo builds soon with this issues fixed
kavs
24. Aug 2011 · 16:09 UTC
Love the art! LOVE LOVE LOVE! Best I've seen all competition. The audio was nice, too.

I got a bit dizzy with the amount of parallax going on. Anyone else? I think it was just the foreground layer, or all of the colors. :P

I felt like the player should have died once the llama was inside the crowd, but he doesn't die until he goes off the left-hand side of the screen it feels like. The first time I was close to them, I thought I was going to die, but once I realized I was still alive it wasn't as intense.

The style is incredible, but I wish you had time to replace the font with one of your own style. Everything jives so great except the font.

I died, but the game over screen said llama won? I don't understand. :P

Good work!
🎤 degtyarev
24. Aug 2011 · 16:50 UTC
It's evil-llama. Evil-llama always wins. Evil-llama on the win screen stays atop dead bodies from the carnival).
d_m
25. Aug 2011 · 04:13 UTC
Great game! Psychedelic Day of the Dead art plus cool music plus evil llama running away from Skeleton Cart == 5 stars from me! :) Kind of hard to get the hang of but I didn't even mind...
matthias_zarzecki
25. Aug 2011 · 06:37 UTC
Nice runner and music, but the graphics are somewhat inconclusive. I couldn't really tell the good pickups from the obstacles, and everything kinda blends together.
Meedoc
26. Aug 2011 · 16:08 UTC
I'm fan of Llama so I just love your game. I should have made a game with Llama... Or maybe I love them too much...
Great job dudes!
dogbomb
28. Aug 2011 · 22:39 UTC
I am pretty llama... This was FAB! Great music, great art style, smooth gaming! A bit hard to see what was coming up a lot of the timee, but this just added to the mayhem of the game. Fantastic effort!
Andrew
29. Aug 2011 · 08:56 UTC
Great art, very colourful, very vibrant.
Felipe Budinich
29. Aug 2011 · 21:38 UTC
haha I loved the art, tho it the gameplay needs to be a little more deep, i managed to "outrun the music" after a few attemps.
tcstyle
30. Aug 2011 · 19:51 UTC
Great sound and graphics. It's a pity that it's kinda "wasted" to such a simple gameplay.
alexlarioza
01. Sep 2011 · 00:33 UTC
I loved the art style here but I found the jump height/distance really hard to deal with.
angrygeometry
07. Sep 2011 · 16:35 UTC
visuals remind me a lot of the Mighty Boosh. really nice looking.