Slip Away by Cambrian_Man
Slip Away is a ghost story platform game created in Flixel and FlashDevelop.
Instructions:
Arrow Keys: Walk or Fly (While Phasing)
Z: Jump
X: Phase
Up: Climb up (While Hanging)
Down: Crawl
Down: Drop Down (While Hanging)
Instructions:
Arrow Keys: Walk or Fly (While Phasing)
Z: Jump
X: Phase
Up: Climb up (While Hanging)
Down: Crawl
Down: Drop Down (While Hanging)
| Web | http://www.cambrian-man.com/slipaway/ |
| Source | http://www.cambrian-man.com/slipaway/Escape.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4198 |
Ratings
| Coolness | 2% | 246 |
| Overall | 3.61 | 50 |
| Audio | 3.76 | 27 |
| Community | 2.40 | 256 |
| Fun | 2.90 | 169 |
| Graphics | 4.06 | 32 |
| Humor | 1.47 | 351 |
| Innovation | 3.52 | 83 |
| Theme | 3.16 | 194 |
It wasn't actually humorous or funny but the mood was so well set that it needed to be reflected in the score. Everything worked together so well and in so very few words that this was amazing.
Atmosphere was nice and creepy. Biggest frustration was that the checkpoints were too far apart compared to the difficulty.
As others have said, the checkpointing could use work as well.
Phasing was fun, but I also think you should be more lax with the recal box.
I like the shadowofthebeast-ish arm too !
I didn't mind that the items were an optional challenge. Once I realized that I wasn't going to keep them after I died, I decided not to worry about them. That gives it replay value, which I appreciate.
There was one weird, inconsistent bug that randomly teleported me back twice, but fortunately it wasn't *too* far back.
:-)