Reveal by offwhitefox

[raw]
made by offwhitefox for LD21 (JAM)
E to interact
Space to jump
Escape.
A game by Adam Rademacher and Marie Lazar.

Ratings

Coolness 6% 87
Overall(Jam) 2.75 40
Audio(Jam) 3.19 19
Community 2.58 228
Fun(Jam) 1.93 63
Graphics(Jam) 3.34 28
Humor(Jam) 1.54 53
Innovation(Jam) 3.17 17
Theme(Jam) 3.38 19

Feedback

ratking
22. Aug 2011 路 14:49 UTC
Unity3D does 64 bit .exes?

I'm in a room full of posters and don't know where to go. :(
馃帳 offwhitefox
22. Aug 2011 路 15:01 UTC
Start taking down posters...
Loggie
22. Aug 2011 路 15:08 UTC
What do you once the floor has fell? The screen just stays black for me :S
馃帳 offwhitefox
22. Aug 2011 路 15:44 UTC
You escaped! Congrats :)
bmfs
22. Aug 2011 路 18:06 UTC
I fell and all went black. Is it supposed?
Using the mouse click instead of using E would have been nicer (and faster).
KavuDX
22. Aug 2011 路 18:35 UTC
After the floor fell, the screen went black, and after some seconds, I got stuck falling and looking at the ceiling (or going up and looking at the floor).

Talk about desconstruction of a genre huh? Nice artistic expression here, but not much of a game. I just wish you could have done a proper ending...
Congratulations nonetheless!
馃帳 offwhitefox
22. Aug 2011 路 21:47 UTC
The ending is exactly as proper as it was meant to be. If you're upset by it, it's working as intended ^^
jplur
23. Aug 2011 路 01:47 UTC
so we were escaping from a serial killer? Or the pressures of modern society on women? Glad I found out the ending in the comments, and didn't keep tearing out boards ;)
hooligan
23. Aug 2011 路 02:23 UTC
Nice job! Totally felt like I was about to be killed if I didn't get out of there.
Ghostik
23. Aug 2011 路 11:19 UTC
Nothing special :( ...and very short + after 30 posters big stereotype. + that planks were copied .... on every wall they were falling to same direction ...so on one wall to player , on another to side and on another away from player. And you should add some message in the end.. like "You escaped". But good idea with that crowbar. (sorry for my english)
Monastery
23. Aug 2011 路 16:15 UTC
nice onetime-experience ...
dramble
23. Aug 2011 路 23:58 UTC
My only real thing I can think of that I think would be an improvement was to make the crowbar quicker so it felt more panicked. Very good game with an excellent atmosphere.
r3d5
24. Aug 2011 路 01:49 UTC
the atmosphere is really enticing. I was always curious what I might reveal.
r3d5
24. Aug 2011 路 01:50 UTC
OH SHIT! The game is called "Reveal"

God damn ^_^
lilserf
25. Aug 2011 路 01:52 UTC
The atmosphere was great. A little boring tearing down boards after a while, but I found the game satisfying if artsy.
kavs
25. Aug 2011 路 06:48 UTC
Pretty nice game, but it would have been 5x as good if I could interact with a mouse click. Toward the end I was tempted to turn it off because I was so sick of spamming 'E'.

This is a nice looking entry, though. Interesting take on the theme, too. Well done!
matthias_zarzecki
25. Aug 2011 路 09:32 UTC
Interesting idea, though way to much grind.
Rudy
25. Aug 2011 路 11:22 UTC
Nice work, great atmosphere! There's something very satisfying about ripping and breaking things. The ending is is very appropriate. The de-planking part may have taken a bit too long though. A HL2-style crowbar would have worked better.
mtthwcmpbll
26. Aug 2011 路 00:09 UTC
I found the beginning really compelling. The posters and wallpaper were pitch perfect and the audio was fantastic for the experience.
KevinWorkman
26. Aug 2011 路 20:22 UTC
This is an awesome start, I'd love to see what you did with this after some time for polishing.
Shigor
27. Aug 2011 路 14:14 UTC
Well... so I wasted several minutes demolishing room, hoping that something would happen, for one black screen... As a game it's almost nothing. It would be interesting as a techdemo (and since I know how much time it takes to build even simple physical engine I'd be amazed you've made it in three days), but Unity does it for you... If there was some artistic meaning, like even if you toil and work your ass, you'd just end in a black hole, I don't understand it and don't want to understand it.
wbobeirne
27. Aug 2011 路 14:19 UTC
This game has serious atmosphere, had a very "serial killer basement" vibe to it. The gameplay just wasn't there. E was a weird choice, would have liked to see left click. After the 20th bored, I was really out of it. Would've liked to see a proper ending too.

Great entry though, felt very polished.
Andrew
29. Aug 2011 路 08:48 UTC
A bit long, but plenty of atmosphere.
Winterblood
30. Aug 2011 路 12:05 UTC
Great concept and atmosphere (particularly the ripping SFX), but I have to agree that E was an RSI-inducing choice and it got VERY repetitive. Did enjoy it as an art piece though.
angrygeometry
07. Sep 2011 路 16:50 UTC
started off extremely well with a good atmosphere but to be honest i just got bored. the end was cool though