Bounce-onium! by Breakdance McFunkypants
Escape from Professor Kitty von Doom's
Laboratory of Bounce-onium!
The concept I came up with was "reverse pinball" where YOU ARE THE BALL and you are trying to "escape" through the bottom of the playfield. In the game, you star as a lowly laboratory mouse who wants to escape the clutches of the evil Professor Kitty von Doom.
The professor has invented a top secret formula called Bounce-onium that he has given to the mouse in his lab which makes any animal able to bounce like a ball! Using his new powers, the mouse decides to make an escape attempt.
Use the arrow keys (or A and D) to give the "mouse" (ball) some English - like tilting the table. Try to grab the red security key-card and then touch the red door labelled "authorized staff only" to make a break for it!
Programmed using HTML5 in javascript. Uses box2dweb and soundmanager2. Sound effects created by BSFXR. All art was drawn by hand using paper and markers, scanned and tinted in Photoshop.
This game runs at 480x800 resolution because it is designed to work on smartphones. It runs wonderfully on my Android HTC Desire Z phone, for example. If you have a non-HD (low resolution) monitor it will be too big to fit. For example, it definitely won't fit on older netbook screens which only have 600 pixels of height. I hope to make a smaller version for the people who still have low def screens. Might just produce a half-size version.
Currently does not work in IE. What a huge surprise. Try Chrome, or pretty much anything other than IE.
If anyone cares to test the game on their phone I'd be most grateful to hear whether it works. Thanks!
Laboratory of Bounce-onium!
The concept I came up with was "reverse pinball" where YOU ARE THE BALL and you are trying to "escape" through the bottom of the playfield. In the game, you star as a lowly laboratory mouse who wants to escape the clutches of the evil Professor Kitty von Doom.
The professor has invented a top secret formula called Bounce-onium that he has given to the mouse in his lab which makes any animal able to bounce like a ball! Using his new powers, the mouse decides to make an escape attempt.
Use the arrow keys (or A and D) to give the "mouse" (ball) some English - like tilting the table. Try to grab the red security key-card and then touch the red door labelled "authorized staff only" to make a break for it!
Programmed using HTML5 in javascript. Uses box2dweb and soundmanager2. Sound effects created by BSFXR. All art was drawn by hand using paper and markers, scanned and tinted in Photoshop.
This game runs at 480x800 resolution because it is designed to work on smartphones. It runs wonderfully on my Android HTC Desire Z phone, for example. If you have a non-HD (low resolution) monitor it will be too big to fit. For example, it definitely won't fit on older netbook screens which only have 600 pixels of height. I hope to make a smaller version for the people who still have low def screens. Might just produce a half-size version.
Currently does not work in IE. What a huge surprise. Try Chrome, or pretty much anything other than IE.
If anyone cares to test the game on their phone I'd be most grateful to hear whether it works. Thanks!
| Web | http://www.mcfunkypants.com/LD21/ |
| Source | http://www.mcfunkypants.com/LD21/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=2297 |
Ratings
| Coolness | 2% | 246 |
| Overall | 3.04 | 195 |
| Audio | 2.59 | 171 |
| Community | 4.09 | 6 |
| Fun | 2.69 | 237 |
| Graphics | 2.96 | 195 |
| Humor | 2.82 | 72 |
| Innovation | 3.21 | 143 |
| Theme | 2.87 | 273 |
:-)
Also after a while it seems to be playing the same map level over again, in which case I gave up. It could be a bug, but it could also be showing how the mouse's escape attempt is futile :p
Nice work!
BUT THIS GAME IS WINNING ITSELF WITHOU ME PARTICIPATING
(not counting clicking the "play game" button).
You've either taken casual gaming to next level or something went terribly wrong. Also, from lvl 4 or 5, there's one level in a loop, at least up to level 13 or so.
I like the artwork and sound effects, but have to echo the other comments about it being a bit too easy. Enemies or some other way to lose (like spikes on the walls) would be a nice touch.
About the game: Good concept, you only need to polish the art assets, and maybe get some level designers to help you (it's somewhat bizarre that Mathias thinks it's too hard, and others think that it's too easy, myself being on the second camp)
I almost couldn't play for not having enough vertical height in my monitor, but the chrome fullscreen saved the day.
Have I told you I want more levels?
The game is actually an Android app and runs really smoothly on my HTC Desire Z (and this is why it is so big: the resolution of my phone is 480x800). I'm planning tomake a smaller version for people without HD monitors. I'll be posting version 1.1 by the end of the week - finally it will be a more fully fleshed out game as this compo editing is admittedly rather sparse with only 5 levels.
And this is just me thinking out loud, but how hard would it be to create a level editor to allow players to trade levels?
I give you a four start community rating mainly because of your huge implication in the whole Ludum Dare event, but not five because you didn't really post much related to your game during the compo: an "engine done" and a "game finished" message are not sufficient in my opinion. You could have made bigger progress reports with development screenshots (you only posted one) and maybe a timelapse.
Nevertheless, you made a playable game and that's already something which deserves respect !
If I missed something which seems important to you and may affect the way I rated your game, do not hesitate to tell me as I don't like giving LD games a bad score, in particular when they don't deserve it. If you found my message rude, that wasn't my goal as I hate nothing more than comments which don't help to make things better.
PS: I think that the post-compo version with spikes, lava and stuff like that must be much better than this but sadly for you that's not what we have to rate here...
Also agree that the game does kind of play itself out. I mean the mouse bounces off the walls and will hit the key and exit eventually on its own.
Also, for future reference, 800 pixels of height is more than most *present* laptops have. This thing came with a 2 gig vid card and the screen still only goes up to 768, and that res seems pretty normal regardless of screensize lately, for reasons I don't fully understand since my last lappy had "screw HD and make it cry in the corner" for a screen res. : | So I couldn't see the bottom of this~ but still figured it out pretty quick. .-.
Quick note, a restart button would help a lot. I got stuck on one of the levels and it took me ages to get back to the top.
Will hold my rating until a clarification.