In Chains by xRedx22

[raw]
made by xRedx22 for LD21 (-)
In Chains is a 2D platformer. I created it using OpenGL, GLEW, SOIL, and OpenAL-Soft. The game is very short, and the ending isn't much, but I hope you enjoy at least the little bits that are there.

(Warning, the source code is very messy!)

Ratings

Coolness 2% 246
Overall 2.73 299
Audio 2.18 242
Fun 2.50 288
Graphics 3.42 99
Humor 1.86 247
Innovation 2.73 261
Theme 3.50 96

Feedback

tgijsola
22. Aug 2011 路 20:35 UTC
Loved your artstyle, the writing on the wall in room 1 is a nice touch :)

Also nice use of quicktime events in a platformer, don't know that I've ever seen that done before.
馃帳 xRedx22
23. Aug 2011 路 18:36 UTC
Thanks for the comment!

Also, if you were having issues with a startup crash, I updated it now so it should work.
Tom 7
23. Aug 2011 路 22:24 UTC
Nice little platformer. :) The event-based dodging was clever! I escaped only to find that the air before me had become an invisible solid.....
馃帳 xRedx22
24. Aug 2011 路 01:59 UTC
Sorry, I never quite finished the ending, I just kind of put that image there and added a wall.
I'm glad you liked it though.
makc
24. Aug 2011 路 16:52 UTC
yes, the art is great, but due to weird bug I couldnt even get the key to unlock the door in level 1 (it was teleporting me over entire platform, and I couldnt get close to key no matter what)
gokuhd
24. Aug 2011 路 18:42 UTC
Very nice! :) I like it.
馃帳 xRedx22
24. Aug 2011 路 20:34 UTC
Makc, that could have something to do with the game being synced to framerate instead of time. Unfortunately I can't change it now...
siebharinn
28. Aug 2011 路 00:36 UTC
Great entry. Reminded me of a childhood full of Atari 2600 games. Yeah, I'm old. :(

I liked the special keys to get past the traps.

Two problems. The game ran very slowly, and it threw an error when I tried to exit.

Great job!
marudziik
03. Sep 2011 路 18:43 UTC
Nice entry. I've played long enough to find a bug: when I get as far as the next gate, I can go back and die, then press right - I'll start from the next checkpoint, even if I didn't get the key. :) I can also jump over spikes with no consequence (this could actually be a feature).
Event-based escaping from traps seems very innovative. Great look and feel.

It should be obvious now that I really liked the game. :)
hamburger
05. Sep 2011 路 05:47 UTC
Great visuals :) I guess I am dumb though, I got stuck at one of the first jumps.
summaky
10. Sep 2011 路 19:57 UTC
The player moves way too fast for me to do any thing. I can't even climb the ladder because I can't move to the correct spot.