HMS Lance by poohshoes

[raw]
made by poohshoes for LD21 (-)
XNA 4.0
Sound is quiet, please crank it up.
I built this game at 1440 by 900 and I think its crashing when run on a smaller resolution (any larger resolution should be fine). I might try compressing all the game textures and source code to work at a much smaller resolution. If anybody has any problems or has any suggestions please post in the comments!

Post Mortem:
I had something like 9 story screens and 1 game screen planed and after building the game and 4 screens I got so bored of drawing.
Next time less art and more game.
I was only able to commit 14 hours and I was still able to make an alright game, supper happy with my scoping not getting out of hand as I am usually really bad with that.
I know the musket shot stuff doesn't really make sense, I should have taken it out and used more rocks and cannon balls.
I was planning on doing a couple more but different little games and could have fit 1 more in if i had not done as much art.
The sound and the images don't sync up in the intro movie, I should have cut the audio into parts to match the images and then synked them individually.
1440 x 900 was a good resolution to work in, except people with smaller resolutions cant play the game. Next time I'm going to look at how to build a game that can expand to full screen.

NextTime:
Less art.
Get a phsics engine before hand! (I rolled my own which took up about 2 hours of my time and leaves something to be desired with collision.)
Be smarter with the resolution.

Ratings

Coolness 7% 68
Overall 2.63 336
Audio 3.13 89
Community 1.40 486
Fun 2.13 389
Graphics 2.50 305
Humor 1.83 257
Innovation 2.63 283
Theme 3.63 68

Feedback

Marach
22. Aug 2011 路 17:14 UTC
The game crashes when I try to play it. I do have XNA 4 installed and other XNA games work for me... It may be caused by hiDef profile.
Zed
23. Aug 2011 路 00:06 UTC
Couldn't get it to run, I'm afraid. Just sticks on the initial screen, with the giant picture of a boat.
Felipe Budinich
25. Aug 2011 路 19:21 UTC
The thing about the resolution you chose is that it's really nonstandard, you could have gone with 720p, because basically you made a game that only people with 1080p can play, and yet they don't get the benefit of their monitor resolution.
馃帳 poohshoes
25. Aug 2011 路 22:53 UTC
I agree Felipe, next time I will use 1280脳720 as my size, though it may reduce the quality of my beautiful art ;)
Dark Acre Jack
28. Aug 2011 路 16:28 UTC
Unskippable intro cutscene makes Jack put it in another window and play Minecraft until it's finished.

This game was brutally punishing. I liked the sailing controls but man. It seemed like the goal was to kill me as hard and as often as possible.
Rudy
01. Sep 2011 路 07:03 UTC
Good take on the theme. The game is quite hard. I learned to "avoid" cannoballs, but rocks seem to have a very big collision box. Took me a while to figure out which route I was supposed to take. At least I made it.. bare-ass naked on tiny boat :) Like the graphics and voiceover is cool. Though perhaps that effort could have been spent on more gameplay/polish.