Upset by thristhart
Made using Javascript, JQuery, SoundManager 2, lots of testers and some hard love. Most input is done via the mouse.
NOTES: It's possible to lose, but not obvious if you've lost. If you can't continue, you've probably lost. Refresh at that point.
You can skip the beginning (up to Mike disconnecting) by putting an exclamation point in front of your name.
If you can't get past Mike disconnecting, try another browser :S cross-browser compatibility is a bitch it seems
Welcome to Paradise.
NOTES: It's possible to lose, but not obvious if you've lost. If you can't continue, you've probably lost. Refresh at that point.
You can skip the beginning (up to Mike disconnecting) by putting an exclamation point in front of your name.
If you can't get past Mike disconnecting, try another browser :S cross-browser compatibility is a bitch it seems
Welcome to Paradise.
| Web | http://dl.dropbox.com/u/5227720/LD21/game/game.html |
| Source | http://dl.dropbox.com/u/5227720/LD21/game/source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3164 |
Ratings
| Coolness | 7% | 68 |
| Overall | 3.46 | 75 |
| Audio | 2.24 | 233 |
| Community | 3.30 | 71 |
| Fun | 3.09 | 124 |
| Graphics | 2.20 | 375 |
| Humor | 3.08 | 51 |
| Innovation | 3.64 | 57 |
| Theme | 3.70 | 56 |
what OS?
I enjoyed it, but I never managed to achieve all the goals. I wasn't sure if I had lost or not, I kept going anyway and the public room just reset back to the beginning.
I thought the writing was really good though, and the interface felt right too. Overall an enjoyable game :)
for the record, there's at least two ways to get every goal - and one option actually gives you two of them!
And I liked the typing sound:)
a) speed of the chat... I've spent a long time staring blankly at the screen (yeah, I know, it was mostly about the speed people would write, but...)
b) possibility to be unable to finish the game without even noticing (while most dialogues are quite straightforward, in some of them I wasn't sure what to choose, probably because usually I wasn't sure what I could get out of the character) - after I ended up without destination I gave up because I didn't want to spend another several minutes watching the chat on public, instead I've checked the sources to see what I've missed. Considering you can fail in the game very soon (for example not getting ID which can happen VERY easily) you really should have invested few minutes to add simple check if the goal can't be done. It wouldn't be hard at all, especially the way you've coded your data. For example, increasing some kind of counter for goal fail in every "failed" conversation and then checking it against global number of possibilites should work.
Bottom line: nice and quite innovative compared to most entries.
I'm gonna be different than other people on the flaws, as I don't mind the slow speed of text and I think the story makes it worthwhile. The game has a little "artsy" feel to it, but it's actually entertaining (and this feat isn't that common in this "genre").
So, to sum up, it's a really nice entry!
The ability to lose without knowing could be frustrating, luckily (I think?) I won without hitting that point.
No scrollbar. I missed a few pieces of conversation because I AFK'd and left the window open.
Lack of interaction. The PM's were cool, but I didn't feel involved in the public chat. I just left it open and waited for PM windows to be available.
Great dialogue though, I'm really impressed how much was written for this. Very believable too. Good work.