Ryan's Labrynth by RyanPridgeon
Misspelled title, I know. Oh well
Phew I'm glad I got this done. This is a dungeon crawler I programmed from scratch in C, using SDL for rendering. Coded my own TGA loader so only SDL is required. Enjoy. :)
For Windows - Just extract the zip and run the EXE to play, no installation needed!
Massive thanks to vede for compiling it for Linux!
Please visit my blog at ryanpridgeon.net :)
Gameplay vid; http://www.youtube.com/watch?v=PoGLc3_WJKU
-Ryan
Phew I'm glad I got this done. This is a dungeon crawler I programmed from scratch in C, using SDL for rendering. Coded my own TGA loader so only SDL is required. Enjoy. :)
For Windows - Just extract the zip and run the EXE to play, no installation needed!
Massive thanks to vede for compiling it for Linux!
Please visit my blog at ryanpridgeon.net :)
Gameplay vid; http://www.youtube.com/watch?v=PoGLc3_WJKU
-Ryan
Ratings
| Coolness | 0% | 418 |
| Overall(Jam) | 2.83 | 34 |
| Audio(Jam) | 1.00 | 70 |
| Community | 2.00 | 336 |
| Fun(Jam) | 2.56 | 31 |
| Graphics(Jam) | 2.94 | 43 |
| Humor(Jam) | 1.00 | 77 |
| Innovation(Jam) | 2.11 | 65 |
| Theme(Jam) | 2.28 | 68 |
If there was more variety, maybe items to pick up or more enemies, it would have been more exciting to continue, to see what was next. Without anything more to find though, I didn't feel a need to finish.
You definitely have something here, you just needed more time for balancing and content.
Glad you enjoyed it :)
1) The character moved so slow! It felt like he could be sped up 2 or even 3 times and it'd feel a lot better.
2) No health pickups (that I encountered). Death seemed inevitable after a few minutes in, so it was frustrating to crawl back and forth to the location you died.
The collision felt a bit off, as well. How was the hitbox done? It feels like is isn't pixel perfect and I was hit by shots I felt like I had dodged.
Either way, it ran smoothly and I had fun trudging around while I did. Speed would have helped out immensely here, though. :)
And it got really boring very fast.
I think this game really suffered from lack of music, since you're often just exploring and even backtracking.
It's difficult to line up your shots which is frustrating since the enemy can shoot in 360 degrees.
Ultimately, there was just no "hook" to keep me playing.
It was fun for a while, though. I also found the visual theme to be cohesive and generally pleasing.