Ryan's Labrynth by RyanPridgeon

[raw]
made by RyanPridgeon for LD21 (JAM)
Misspelled title, I know. Oh well

Phew I'm glad I got this done. This is a dungeon crawler I programmed from scratch in C, using SDL for rendering. Coded my own TGA loader so only SDL is required. Enjoy. :)

For Windows - Just extract the zip and run the EXE to play, no installation needed!
Massive thanks to vede for compiling it for Linux!

Please visit my blog at ryanpridgeon.net :)

Gameplay vid; http://www.youtube.com/watch?v=PoGLc3_WJKU

-Ryan

Ratings

Coolness 0% 418
Overall(Jam) 2.83 34
Audio(Jam) 1.00 70
Community 2.00 336
Fun(Jam) 2.56 31
Graphics(Jam) 2.94 43
Humor(Jam) 1.00 77
Innovation(Jam) 2.11 65
Theme(Jam) 2.28 68

Feedback

K1NET1K
23. Aug 2011 路 01:33 UTC
good that you got a game done is such a short time :) nice work buddy
wbobeirne
23. Aug 2011 路 01:40 UTC
Impressive work considering how much you put in to the back end stuff. The game initially felt fun, but as it went on, began to get frustrating. Enemies were placed right outside of doorways, and since there was no damage cooldown, you could be killed in an instant walking through a doorway and not knowing what was behind it. Dying was also really frustrating, because while the graphics were fine, everything kind of looked the same. It was hard to get back to where you were.

If there was more variety, maybe items to pick up or more enemies, it would have been more exciting to continue, to see what was next. Without anything more to find though, I didn't feel a need to finish.

You definitely have something here, you just needed more time for balancing and content.
N0_Named_Guy
23. Aug 2011 路 01:45 UTC
As stated on IRC, more speed please =)
馃帳 RyanPridgeon
23. Aug 2011 路 01:57 UTC
Thanks for the comments :) I agree wbobeirne, the last stretch was kind of a rush and there was loads more I planned to do; more distinguishing tiles & level design, more enemy types, checkpoints, etc... but it was quite a rush; I only started yesterday :)
Glad you enjoyed it :)
maxx
23. Aug 2011 路 04:07 UTC
I absolutely loved the shooting component you added to the game. Lacks some kind of story. I just wish there was more speed, and that the collision was a displayed circle in the center. Keep developing it, i would play it!
kavs
23. Aug 2011 路 15:55 UTC
I played this this morning, but didn't finish for two reasons.

1) The character moved so slow! It felt like he could be sped up 2 or even 3 times and it'd feel a lot better.
2) No health pickups (that I encountered). Death seemed inevitable after a few minutes in, so it was frustrating to crawl back and forth to the location you died.

The collision felt a bit off, as well. How was the hitbox done? It feels like is isn't pixel perfect and I was hit by shots I felt like I had dodged.

Either way, it ran smoothly and I had fun trudging around while I did. Speed would have helped out immensely here, though. :)
Monastery
23. Aug 2011 路 16:18 UTC
hm, when i start the .exe it tells me "couldnt start .. MSVCR100.dll not found" ...
Shigor
23. Aug 2011 路 19:54 UTC
Collision detection :(
And it got really boring very fast.
Jedi
24. Aug 2011 路 08:12 UTC
The scrolling works very well as does the illumination mechanic. A quick fade would've been perfect; Having the blocks pop in and out of vision was a little disorienting but not enough to count it against you.

I think this game really suffered from lack of music, since you're often just exploring and even backtracking.

It's difficult to line up your shots which is frustrating since the enemy can shoot in 360 degrees.

Ultimately, there was just no "hook" to keep me playing.

It was fun for a while, though. I also found the visual theme to be cohesive and generally pleasing.
nuria
27. Aug 2011 路 23:00 UTC
The engine is pretty good, I like how the level renders, not allowing you to see all the screen but little by little. The game could use a strafe button too. Nice skill showcase!
barigorokarl
29. Aug 2011 路 15:11 UTC
Nice, checkpoints would have helped though ;)
jwfrosty
03. Sep 2011 路 19:45 UTC
Really nice engine, and I like the simple graphics. I really really like the field-of-view mechanic, too, where only the areas of the map that you can 'see' are shown. Getting killed was a bit too harsh, as it took a long time to get back to where you were.
Martoon
11. Sep 2011 路 17:48 UTC
I really like this! The real time line of sight stuff is fantastic, and it was fun just watching that as I moved around. The graphics are clean, simple, and attractive. Games where you only fire in the direction you're moving are always a little tough for me. It was made manageable by the slowness of the enemy bullets for a while, but then it got to be a little too much with rooms full of enemies right behind tight corners. That rather punishing difficulty ramp further in, combined with the fact that there was really nothing new to see by continuing, meant I didn't finish the game. But I really enjoyed the time that I played.