Road to Escape by Ataverti
I worked solo so I did not had time to make models this time so I bended the rules by using models and animations from other projects. Also I drank too much energy drink cos it was free at our event LUDUMDARE KAJAANI (http://ldkajaani.blogspot.com/) and could not made all the great gameplay elements I was planning due the lack of sleep.
Also to save time I decided to remove (almost) all colors from the scene and got this nice Twin Peaks / Sin City feel for the game. The low visibility makes it more challenching to play and adds more mood even thought it might not be everybodies "cup of tea"
Ratings
| Coolness |
0% |
418 |
| Overall(Jam) |
2.90 |
32 |
| Audio(Jam) |
2.67 |
33 |
| Community |
1.88 |
377 |
| Fun(Jam) |
2.50 |
34 |
| Graphics(Jam) |
3.67 |
20 |
| Humor(Jam) |
2.93 |
14 |
| Innovation(Jam) |
2.48 |
45 |
| Theme(Jam) |
2.81 |
45 |
Feedback
Although I never got more than ten seconds in on a run despite thirty or so tries. Has potential but nut very fun.
I upgraded the game little bit, things I still need to do:
-add more sounds.
-make highscore that saves player scores.
-make it possible to optimize the game.
Nice evil laugh, eimink :)
I like the general setting though. There are too few games where you play a skeleton on a street. This is something you should explore more!