Down The Well by ekx
ld35 - Down The Well:
This is my submission for Ludum Dare #35 with the theme "Shapeshift".
"Down The Well" is a highscore game about a shapeshifting cube falling down a well.
Instructions:
* Click and drag the cube to rotate and shapeshift it.
* Try not to hit the obstacles.
Tools used:
* [Unity3D](http://unity3d.com) - Engine
* [ChipTone](http://sfbgames.com/chiptone) - Sound Effects
* [Bosca Ceoil](http://boscaceoil.net/) - Music
* [SketchUp](http://www.sketchup.com/) - 3D Models
Assets used:
* [Kenney Voxel Pack](http://kenney.nl/assets/voxel-pack) - Textures
* [KenneyPixel High](http://kenney.nl/assets/kenney-fonts) - Font
* [Proggy Square](http://www.proggyfonts.net/download/) - Font
Windows, Mac OSX tested.
Linux build is untested.
This is my submission for Ludum Dare #35 with the theme "Shapeshift".
"Down The Well" is a highscore game about a shapeshifting cube falling down a well.
Instructions:
* Click and drag the cube to rotate and shapeshift it.
* Try not to hit the obstacles.
Tools used:
* [Unity3D](http://unity3d.com) - Engine
* [ChipTone](http://sfbgames.com/chiptone) - Sound Effects
* [Bosca Ceoil](http://boscaceoil.net/) - Music
* [SketchUp](http://www.sketchup.com/) - 3D Models
Assets used:
* [Kenney Voxel Pack](http://kenney.nl/assets/voxel-pack) - Textures
* [KenneyPixel High](http://kenney.nl/assets/kenney-fonts) - Font
* [Proggy Square](http://www.proggyfonts.net/download/) - Font
Windows, Mac OSX tested.
Linux build is untested.
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.75 | 136 |
| Audio(Jam) | 3.76 | 117 |
| Fun(Jam) | 3.81 | 82 |
| Innovation(Jam) | 3.53 | 214 |
| Mood(Jam) | 3.91 | 81 |
| Theme(Jam) | 4.08 | 61 |
The escalating music is also a nice touch.
It takes a while to get going though which makes replays kinda arduous.
Add some power ups and you've got yourself an addicting mobile game!
The game mechanic is very simple but fun for a short while and fits the theme well.
Good job!
I can't say anything but "Wow". Awesome take on the theme and really nice gameplay! Like real nice!
The graphics and soundtrack really set the mood.
The start is a little bit to slow though. Every time you die you have to go through this really easy part.
But overall, great little game!
Also I'm gonna check out the source to see how you got that pixelated effect. It's awesome!
Hope you had a fun time making it! =)
i really like how you used just a reverb effect to escalate the music and the game just "takes off" after some point!
the graphics are great and the atmosphere is just awesome!
well done sir!
It's pretty addictive, so tweak a little bit and launch for mobile. Great work!
The pacing of the game was excellent, how many times did you change it before deciding on the current speed?
Controls worked great once you got used to them as well, overall a great entry!
@glaze_96: Have a look at LowResFilter.cs. Its actually very simple blit to a low res texture.
@goibon: I started out with a system that increased the difficulty at set points in time and later switched to a system that linearly interpolates the difficulty over time. (Speed, Distance of obstacles, Darkness, Reverb of music are all interpolated) After that I tweaked the values only a couple of times.
You tried with keyboard controller? it works on Super Hexagon :)
Nice touch with the low res render, helps to align the pixels in order to match the angle
I don't know why, but it looks I'm flying up, not falling hehhehe
Nice entry!