Block Faker by droqen
The theme is here. Find it.
Greyish X-blocks don't match. This is never taught to you.
Things that ARE taught to you:
Remember to press R to restart.
Remember that advancing screens is done by pressing SPACE.
If the game freezes and crashes don't get too upset -- you were likely already in a position to lose all progress (i.e. you would have been sent to Level 1 anyway; kill and reload the page!)
If the game freezes and crashes while normally advancing levels, I apologize profusely.
Greyish X-blocks don't match. This is never taught to you.
Things that ARE taught to you:
Remember to press R to restart.
Remember that advancing screens is done by pressing SPACE.
If the game freezes and crashes don't get too upset -- you were likely already in a position to lose all progress (i.e. you would have been sent to Level 1 anyway; kill and reload the page!)
If the game freezes and crashes while normally advancing levels, I apologize profusely.
| Block Faker | http://dl.dropbox.com/u/4452540/locklake/index.html |
| Block Faker 2: The Haven Beyond | http://dl.dropbox.com/u/4452540/locklake/index.html |
| Block Faker 3: Geniuses of Spanish Crescent Peak | http://dl.dropbox.com/u/4452540/locklake/index.html |
| Block Faker IV | http://dl.dropbox.com/u/4452540/locklake/index.html |
| Block Faker IV Expansion: Source Code | http://www.box.net/shared/nzsbfbkuz2xbrzqmqbip |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1552 |
Ratings
| Coolness | 0% | 418 |
| Overall | 3.27 | 121 |
| Audio | 1.00 | 371 |
| Community | 1.40 | 486 |
| Fun | 2.67 | 243 |
| Graphics | 2.80 | 230 |
| Humor | 1.56 | 323 |
| Innovation | 2.93 | 207 |
| Theme | 2.93 | 257 |
There are some reasons for the in-game level variety (the multiple levels are very much the same flavour -- no need to pad out the game with very similar levels, but can replay to do them puzzles again) as well as for the fact that you must play through the game in a strictly linear order.
But really. LD's theme is escape; did you?
--> Though to be honest I considered that possibility in addition to the current escapes you can pull off.
If you're still motivated enough, do some more poking around! Don't let the game lead you from level to level by the nose!
Again, more than meets the eye. :) I think I won, though it's hard to say for sure.
I like the idea here. Some of the straight-up sokoban is pretty good. Some of them have superfluous stuff (I suspect cooked). The game was good at teaching me that I could escape, by showing me increasingly perforated game edges. It was gratifying the first time I managed to do it, as I had been suspecting the possibility, but then I didn't know what I was supposed to do and I was eaten by my friends. Starting over from the beginning at this point was sort of annoying, since I had to play through like 7 levels again. Once you get to the warp zones, it's also annoying to have to start over, and a lot of those are just a matter of getting a lucky configuration. Just being able to restart from that level would have made it more fun.
I also tried playing through the game the "right" way, but I got two levels 10. The second time through I thought it was a bit too obvious that I should escape, which takes away some fun of figuring it out. What about just making the chance of a level being broken grow over time?
Anyway yeah, this game needs a high-score table and a "winners don't use drugs" emblem on startup.