You've got the money: Escape by TomPritchard

[raw]
made by TomPritchard for LD21 (-)
Made in Unity by @tompritcharduk

Ratings

Coolness 0% 418
Overall 2.14 439
Audio 1.00 371
Community 1.07 528
Fun 2.11 392
Graphics 2.83 226
Humor 1.33 389
Innovation 1.93 436
Theme 2.61 340

Feedback

oatsbarley
22. Aug 2011 · 15:59 UTC
This looks nice, it could have done with some music to create an atmosphere, or even if there was just something chasing you. As it stands it doesn't feel so much like you're escaping because the only indication of a challenge is the countdown clock ticking away.

It works very smoothly and the controls are nice. I'd have loved something in the way of sound effects or music, but eh.
dev_zero
22. Aug 2011 · 20:09 UTC
Fun, but not much of a sense of urgency. Maybe the challenge is to find the way out, but I felt like I was wandering in the dark, but I found where to go with 1 second left!
panzermancer
22. Aug 2011 · 21:13 UTC
There's not much challenge, or anything really. It's literally trial and error, without even anything to do in-between, nor even any reason one would have to escape (no cop chase?). Just aimlessly walking along 15 seconds of intersections followed by walking upon an arbitrary square. Seeing as I'm assuming "fun" stands for gameplay, I'll give you a higher rating because at least the controls worked. Even rudimentary sound would have sufficed; even if it was atrocious I could have muted it, and it would have distracted me from the dull, repetitive (and glitchy, what was up with that shadow?) graphics. Sorry if it's all rated so low, but I'm simply telling you how the game played out for me, and the answer is "not very well at all."
tordre
22. Aug 2011 · 23:07 UTC
Good graphics, kinda repetitive, not enough information is conveyed to the user to help them figure things out. For instance I didn't know if the goal was a goal or some object I should not touch, yellow is not a good colour for conveying that.

Some music would have been nice.

The game itself played smoothly on my computer the driving mechanic had good controls for a top down perspective driving game.
cornedor
23. Aug 2011 · 05:50 UTC
With some luck I ran against a square. Than i was escaped. didnt know that that was the place where to go :P but it is a nice game.
localcoder
23. Aug 2011 · 11:52 UTC
The bright white 'Escape with the stolen money!' message is attention-grabbing and makes it look like something exciting is about to happen.

It would be great if the rest of the game world was also filled with interesting objects and messages.
Milo
24. Aug 2011 · 00:20 UTC
The game needs to give you more information; as it is now, at an intersection, I can either choose to go straight, left or right. I have no information to tell me that one choice is better than any of the others.
Shigor
28. Aug 2011 · 20:45 UTC
Simple maze (with super black car I hadn't seen at first) requiring trial and error approach. Boring, no sense of challenge, no reason to play.
tangentstorm
31. Aug 2011 · 01:33 UTC
It probably needs more in the way of enemies (cops?) or obstacles, but overall, I liked it. The street and building graphics look great. Took me a few tries to get away.
8bitmuse
04. Sep 2011 · 08:31 UTC
It's small but it's clean at the same time, it could do with some more variety graphic and gameplay-wise.