{"author_link":"\/author\/stefanmielke\/","author_name":"stefanmielke","author_uid":"4883","comments":[{"author_name":"Jorjon","author_uid":"5268","time":"Aug 23, 2011 @ 5:49am","epoch":1314078240,"text":"Very nice! Simple and fun. But it crashed after &quot;dogs&quot; level."},{"author_name":"stefanmielke","author_uid":"4883","time":"Aug 23, 2011 @ 4:33pm","epoch":1314116880,"text":"It actually ends there (there's a sound for a &quot;gun&quot;).\r<br\/>But I think it isn't THAT clear (the sound is not exactly of a gun)..."},{"author_name":"TellusE","author_uid":"749","time":"Aug 24, 2011 @ 10:12am","epoch":1314180420,"text":"I liked the mechanics a lot. I've wondered about a game with similar visibility issues, but you've pulled it off pretty fine.\r<br\/>If I had to put a finger on something, I'd mostly put it on the difficulty. I never got past the &quot;Lasers&quot; level (although obviously did - well done XD), and every time I actually progressed it was more a question of luckily pushing against the proper part of darkness :P\r<br\/>\r<br\/>None the less, a really good entry. Well done."},{"author_name":"pmeier747","author_uid":"5424","time":"Aug 25, 2011 @ 4:30pm","epoch":1314289500,"text":"Very enjoyable game. The mechanics worked really well with each other and it was fun to play. Shame it was so short would have loved to play more of it."},{"author_name":"Shigor","author_uid":"5242","time":"Aug 26, 2011 @ 12:01am","epoch":1314316560,"text":"It seemed as a yet another simple platformer, but the light mechanics gave it that little needed extra twist. Not bad at all."},{"author_name":"DrPetter","author_uid":"10","time":"Aug 26, 2011 @ 10:22pm","epoch":1314397020,"text":"I think I finished all of it. My favorite part is where you can &quot;escape&quot; by jumping right before the gunman starts laughing. You'll disappear straight through the ceiling and presumably sneak out of harm's way?"},{"author_name":"N0_Named_Guy","author_uid":"5344","time":"Sep 2, 2011 @ 7:37pm","epoch":1314991920,"text":"Your game is cool... And it would benefit (in my opinion) to be possible the immediate surrounding of the guy... Not just a blink. I couldn't manage to get past from the Laser level =("},{"author_name":"stefanmielke","author_uid":"4883","time":"Sep 3, 2011 @ 2:15pm","epoch":1315059000,"text":"N0_Named_Guy, you don't need to know the surround of the character for passing through the game, you just need to know your location to travel between the lights.\r<br\/>The lights are there so you know where to go, and they show hints of their surroundings so you can understand how you can go there.\r<br\/>\r<br\/>And thanks for everyone who's playing and posting comments! \/o\/"}],"images":["ld21\/4883-57e7e2a78691a433c3538052e00a44a3.jpg","ld21\/4883-11d2003b2a75792a7e68160de5cfb3ee.jpg","ld21\/4883-227dac50788eb2ebacfa4b077e901e0b.jpg"],"links":[{"url":"http:\/\/www.4shared.com\/file\/9RQ8UrMq\/Prison_Lander_10exe.html","text":"Windows"},{"url":"http:\/\/www.4shared.com\/file\/I5LDCIoC\/Prinson_Lander_Source.html","text":"Source"}],"metadata":{"g_key":"32804","g_author":"4883","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32834","g_title":"Prison Lander","g_status":"UCHK1","g_place":"94","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4883-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4883-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/4883-shot2.jpg-eq-900-500.jpg"],"text":"This is my first entry for a game programming competition! Hope you enjoy playing it as much as I enjoyed making it!\r\n\r\nBe guided by the light as you play!\r\n\r\nP.S.: You may need Game Maker 8.1 Pro to play with the source code.<\/p>","title":"Prison Lander"}