{"author_link":"\/author\/uncade\/","author_name":"uncade","author_uid":"3294","comments":[{"author_name":"RadicalEd","author_uid":"4902","time":"Aug 22, 2011 @ 6:04pm","epoch":1314035940,"text":"Great job, man! I really like this stylish graphic and the sound is nice enough. I wish you luck - keep on going!"},{"author_name":"vintersphrost","author_uid":"4543","time":"Aug 22, 2011 @ 6:42pm","epoch":1314038220,"text":"grrreat! reminds me kind of d-generation!"},{"author_name":"Klare","author_uid":"2040","time":"Aug 22, 2011 @ 8:00pm","epoch":1314042900,"text":"This is wicked. I hope you make more levels, cause I love it!"},{"author_name":"johnfn","author_uid":"3187","time":"Aug 23, 2011 @ 5:07am","epoch":1314075720,"text":"Nice work. The graphics are well done and you have the distinction of being the first entry I've played to have decent sound. The game itself is good, and I like that the mechanics are somewhat forgiving - I don't die without at least a 1 second exposure to the frickin' beams. That was well thought out."},{"author_name":"Spaceoff","author_uid":"5791","time":"Aug 23, 2011 @ 9:07am","epoch":1314090120,"text":"Niice, this was addicting and pretty well balanced.  Great level design too."},{"author_name":"Monastery","author_uid":"6216","time":"Aug 23, 2011 @ 3:04pm","epoch":1314111540,"text":"nice style and music, but i'm kinda too stupid for the controls... :("},{"author_name":"Angrycrow","author_uid":"5288","time":"Aug 24, 2011 @ 10:03am","epoch":1314179880,"text":"Very sharp game. Walking under iso view is cool! Cheers on using unity!"},{"author_name":"bmfs","author_uid":"2988","time":"Aug 24, 2011 @ 7:49pm","epoch":1314215040,"text":"Like the game, and the concept, but those controls are just weird for me :P  Good job!"},{"author_name":"nickd3000","author_uid":"5349","time":"Aug 24, 2011 @ 10:51pm","epoch":1314225960,"text":"Nice and smooth, good graphical style and cool idea. well done!"},{"author_name":"demonpants","author_uid":"531","time":"Aug 25, 2011 @ 2:19am","epoch":1314238440,"text":"I thought it was pretty fun, but honestly I found the controls really difficult, and I'm not sure why. He just wouldn't walk exactly where I wanted him to, so I felt the difficulty was entirely within getting him to do what I want and not within fast-twitchyness like it should have been. Seriously, though, great job overall. I just didn't understand the choice of control scheme."},{"author_name":"pekuja","author_uid":"110","time":"Aug 26, 2011 @ 5:27pm","epoch":1314379320,"text":"The isometric camera makes it really hard to imagine the play space in your head. The screenshot above exemplifies that pretty well. It might seem like in that situation the player could walk to the left and end up on the platform below, but he would actually fall off the world. In that particular level it's not really a problem, but it becomes a major issue later. I think using a regular perspective camera on this might actually help the player understand the spatial relationships between platforms. Also the isometric directional controls get pretty confusing."},{"author_name":"summaky","author_uid":"1885","time":"Aug 26, 2011 @ 7:32pm","epoch":1314386820,"text":"I had some difficulty with the controls.  I had to keep checking which key moved to where.  I guess this is the perspective view...\r<br\/>\r<br\/>Nonetheless, I did have a lot of fun!"},{"author_name":"angrygeometry","author_uid":"5579","time":"Aug 29, 2011 @ 1:58am","epoch":1314582780,"text":"if there's one thing ludum dare has taught me, its that i need to learn unity. very nice game."},{"author_name":"Rudy","author_uid":"4807","time":"Aug 29, 2011 @ 2:12pm","epoch":1314626820,"text":"Nice art and music. Lasers mechanic is interesting. Isometry could use polish. Controls are very awkward due to them corresponding to isometric dimensions. This isn't central to theme though being a timed puzzle game."}],"images":["ld21\/3294-f99db9cc55e32a230127945f7e5faea4.jpg","ld21\/3294-004228276cc9e4fc695bc40ca90f0dff.jpg","ld21\/3294-8e4b1a059d99b1d773d9cab5bdb4e40a.jpg"],"links":[{"url":"http:\/\/www.uncade.com\/prototypes\/frickin-laser-beams\/","text":"Web"}],"metadata":{"g_key":"32796","g_author":"3294","g_event":"LD21","g_eventkey":"7","g_subevent":"JAM","g_urlkey":"32826","g_title":"Frickin' Laser Beams","g_status":"UCHK1","g_place":"20","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3294-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3294-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3294-shot2.jpg-eq-900-500.jpg"],"text":"This is a platformer where you must avoid the the ever present danger of laser beams. Get to the energy shields to protect yourself, so you may somehow escape. \r\n\r\nWSAD or Arrow Keys to move.<\/p>","title":"Frickin' Laser Beams"}