Flashlight Runner by TheVTM

[raw]
made by TheVTM for LD21 (-)
This is my first LD entry.

A harcore runner, the objective is to run as far as you can.

Controls: Mouse

Ratings

Coolness 5% 115
Overall 2.68 317
Audio 2.29 223
Community 2.13 324
Fun 2.67 243
Graphics 2.53 301
Humor 1.13 450
Innovation 2.79 243
Theme 2.83 289

Feedback

JohanAR
22. Aug 2011 · 16:52 UTC
32 seconds.. I think the first jump is the most difficult one
thevtm
22. Aug 2011 · 18:28 UTC
82 secs... A friend made 120.
tnelsond
23. Aug 2011 · 17:04 UTC
46 seconds, and I concur with JohanAR about the first jump.
barabat
23. Aug 2011 · 21:49 UTC
How long do you have to run to escape?
thevtm
23. Aug 2011 · 21:52 UTC
80 years!
matthias_zarzecki
24. Aug 2011 · 06:57 UTC
Neat. especially the evilness of not actually seeing the ground :-)
johnfn
25. Aug 2011 · 06:12 UTC
I missed the first jump like 20 times in a row, then got 50 seconds. Hehe. The "see all past players" was cool, but since they weren't distinct from me, they started to really confuse me and I had to restart.
Andrew
26. Aug 2011 · 19:41 UTC
43 seconds. I don't have much to add that hasn't been said already, maybe a yellow tint to the current flash light to differentiate the player from the previous shadows.
Deraj
27. Aug 2011 · 02:29 UTC
Pretty simple and fun concept. I'll echo other comments and say that the difficulty progression was backwards (the first jump was the hardest) and that seeing my previous runs though made it so confusing I had to reload the page.

Very clever, regardless.
Daniel X. Moore
27. Aug 2011 · 05:34 UTC
The view from previous runs is cool, but after a bunch get stacked it can get confusing. I like the simple mechanic.
localcoder
01. Sep 2011 · 10:24 UTC
The darkness is an interesting twist - being unable to see the platform you are jumping off makes this much more stressful than a standard one-button jumping game.

It's fun going for a run with your past self.
PaulSB
01. Sep 2011 · 12:58 UTC
Nice mechanic, does make for a tense take on what would otherwise be a predictable game. Not sure it really says "escape" to me.
summaky
10. Sep 2011 · 15:11 UTC
At first I didn't know what to do. Then I just got to 42 seconds...