Blobs by Swynfel
Finally !
This is the first Ludum Dare I ever finished.
In this game, you control "blobs" : they are little creatures that can shapeshift into different shapes that each have different proprieties.
Once you shapeshift, your "blob" dies and a new one spawns.
In each level you have to reach the exit portal.
The controls are :
the arrow keys to move
1 (or 'e'), 2 (or 'r'), and 3 (or 't') to shapeshift
I hope you'll like it !
Feedback is very welcome.
This is the first Ludum Dare I ever finished.
In this game, you control "blobs" : they are little creatures that can shapeshift into different shapes that each have different proprieties.
Once you shapeshift, your "blob" dies and a new one spawns.
In each level you have to reach the exit portal.
The controls are :
the arrow keys to move
1 (or 'e'), 2 (or 'r'), and 3 (or 't') to shapeshift
I hope you'll like it !
Feedback is very welcome.
Ratings
| Coolness | 82% | 2 |
| Overall | 3.65 | 155 |
| Audio | 3.24 | 227 |
| Fun | 3.64 | 130 |
| Graphics | 3.03 | 456 |
| Humor | 2.72 | 284 |
| Innovation | 3.67 | 160 |
| Mood | 3.23 | 265 |
| Theme | 3.97 | 91 |
last level is doable with only 4 blobs btw
But the game was really cool. I was especially impressed by the physics of the blocks, and the idea was really simple yet fun to play. In my eyes, LD games that have a simple idea are the most fun to play. Well done! :D
I didn't answered before because I wanted to try all of your games before as a proper thank-you, and more and more people wrote comments, so I was a little late... Now I finally caught-up!
@Marsouin : Thank you!
@Yarg : Thanks! I didn't know level 9 could be hard, but I guess the solution seemed a lot more obvious to me since I made the game and played around the shapes for 48h...
@aberdeenphoenix : Thanks, you're right, I should have tried to remove friction and have a jump height depend on the time you pressed the jump key... I could also have been nice and made the spikes' hit-box a little smaller.
@Griz : Thank you very much! I'm glad you liked it!
@BarkingCat : Thank you! Since I always played with arrow keys + space + 'e' 'r' 't', I never noticed the controls with "wads" were not very convenient...
@Allov : Thanks! I'm happy you enjoyed the music!
@dwhiffing : Thanks a lot! I really did all I could to make sure I had enough time to play test, make levels, and polish the game.
@Baknik : Thank you! I understood when I let friends play test that I didn't make it clear enough. The number of blobs you have left is actually displayed in the top-right corner. If you didn't know, I understand your frustration.
@guin36 : Thank you very much! I'll reduce the slippery-ness in a post-version. I'm happy you enjoyed your time playing it. The last levels, especially number 14, are hard. I should have made the solution clearer.
@Jadernak : Thank you! My screen-shot was a troll because I didn't want to show the solution, I hope that's not what blocked your inspiration.
@ayewyn : Thanks! I'll spend more time on polishing the physics !
@Pellanor : Thank you! You're right, I completely forgot the reset button... I won't forget next time I make a game that needs one.
@OveRMolo : Thanks a lot! :D
@Daukan : Thanks! I'm glad I manage to keep you playing. And I didn't expect someone to like my drawings, it makes me happy.
@sai_aya : Thank you! We have a winner here. I noticed too late that my last level was a complete fail, and that there was another too simple solution... But I didn't know it was doable with so little blobs...
@Nodari Kobakhidze : Thanks! I'm really glad you liked it!
@kleinzach : Thank you! I guess not everyone dislikes my controls. ^^ I'll give you a tip for level 9 : the bar is 6 blocs long.
@mike.cullingham : Thanks a lot! I agree, the jumps can sometimes require a little too much precision. It's exactly as you said, the rectangle only stretches as far as it can. It was supposed to be used as a game mechanic (but I didn't have time to include it) and it removed some problems (when you shape-shift in a tight spot, the rectangle was slung out of the screen). I might make a walk-through of a more advances version.
@MayankUnreal : Thank you very much!
@AnaglyphCoding : Thanks! I guess puzzle games aren't for everyone (personally I love them, but that's to be expected from someone that made one). Thanks again, your making me blush.
@11Schotter : Thank you! Glad it was fun!
Thanks again to everyone that tried my game!
Oh, and one option I was very, very missing in this game - quick restarting. The game isn't really generous with the blobs, and losing one somewhere at the beginning would mean I'd have to drop the remaining blobs until I run out of them; particularly annoying in the level with blobs that can't stand (on) triangles.
Overall, quite cool and fun to play entry, if maybe a bit too unforgiving. Hope you get even better for the next Ludum Dare!
@Alphish : Thanks ! Yes, I have to rework the physics, and make less pixel-perfect puzzles. I'll remember to ass a quick restart button next time too! You could restart by pressing escape, select restart (by pressing the down arrow key) and then pressing enter, but I guess that's already too much keys for a game of this type.
@geekguy100 : Thanks a lot! I'm glad you loved it!
@Fantasieleben : Thank you! It is a little similar to your game, but the approach is radically different.
@A-Flat Miner Studios : Thanks! I knew saving time for the level-design and difficulty curve was a good choice. I'll add a restart short-cut next time.
Thanks to all of you that played my game!