Blobs by Swynfel

[raw]
made by Swynfel for LD35 (COMPO)
Finally !

This is the first Ludum Dare I ever finished.

In this game, you control "blobs" : they are little creatures that can shapeshift into different shapes that each have different proprieties.
Once you shapeshift, your "blob" dies and a new one spawns.

In each level you have to reach the exit portal.

The controls are :
the arrow keys to move
1 (or 'e'), 2 (or 'r'), and 3 (or 't') to shapeshift

I hope you'll like it !

Feedback is very welcome.

Ratings

Coolness 82% 2
Overall 3.65 155
Audio 3.24 227
Fun 3.64 130
Graphics 3.03 456
Humor 2.72 284
Innovation 3.67 160
Mood 3.23 265
Theme 3.97 91

Feedback

Marsouin
18. Apr 2016 · 13:59 UTC
Not bad, funny game
Yarg
18. Apr 2016 · 17:43 UTC
Fun physics puzzle, though level 9 was too hard for me
aberdeenphoenix
18. Apr 2016 · 22:47 UTC
some levels require a little too much precision, I think. Fun concept, though, and some nice puzzles. Some polishing of the controls could create something really cool
Griz
18. Apr 2016 · 22:47 UTC
I like it. Gets quite demanding on the later levels.
BarkingCat
19. Apr 2016 · 00:03 UTC
Challenging puzzle; slightly better controls would have made it perfect!
Allov
19. Apr 2016 · 00:08 UTC
really fun concept and the music is great!
dwhiffing
19. Apr 2016 · 00:11 UTC
I don't usually like puzzle games made for jams since there isn't usually enough time to play test and balance the difficulty curve. This was well done for a first jam. You even got audio in! Well done ++
Baknik
19. Apr 2016 · 00:13 UTC
Interesting concept, although I wasn't sure how many blobs I had to work with, which made running out of blobs frustrating at times.
guin36
19. Apr 2016 · 00:35 UTC
I think the physics based puzzling was really innovative and well done. The blobs felt a little too slippery at times, but it didn't get in the way of playing out almost all of the puzzles anyways. The concept fit the theme very well, and overall I had a good time playing it! Though I did get stuck at level 14. Great game, though!
Jadernak
19. Apr 2016 · 01:01 UTC
Level 10 beat me. Fun mechanics though.
ayewyn
19. Apr 2016 · 02:01 UTC
Nice little game, tho the physics can make the puzzles wonky.
Pellanor
19. Apr 2016 · 04:42 UTC
Fun puzzle game. I would have liked a reset button, rather than needing to use the menu. Otherwise no complaints. Made it to level 12.
OveRMolo
19. Apr 2016 · 14:13 UTC
Really adictive!I like the level design and the mechanics :D
Daukan
20. Apr 2016 · 07:29 UTC
Nice puzzles. It kept me playing for quite some time trying to figure out how to reach the goal. The tiles was nicely drawn.
sai_aya
21. Apr 2016 · 13:00 UTC
cute <3
last level is doable with only 4 blobs btw
Nodari Kobakhidze
21. Apr 2016 · 13:33 UTC
Great game man. I loved this game and soundtrack too. I <3 Blob
kleinzach
29. Apr 2016 · 22:07 UTC
How does one complete level 9? in any case, I liked it quite a bit. Good mechanics and the controls feel good!
mike.cullingham
30. Apr 2016 · 05:18 UTC
Very good thematic idea for a physics puzzler. I got to level 14 and got frustrated by missing some precise jumps. The rectangular shapeshift is also prone to frustration because its width seems to be dependent on the available space at the time of switching. All that said, quite enjoyable. Very nice job. Would love to see a walkthrough of all the levels.
MayankUnreal
30. Apr 2016 · 12:07 UTC
nice puzzles and cool concept
AnaglyphCoding
30. Apr 2016 · 13:35 UTC
I'll admit it, I'm not good, with puzzle games, and I couldn't get past level 5 :P
But the game was really cool. I was especially impressed by the physics of the blocks, and the idea was really simple yet fun to play. In my eyes, LD games that have a simple idea are the most fun to play. Well done! :D
11Schotter
30. Apr 2016 · 14:23 UTC
Really had fun playing it, cool use of the theme!
BSODDevTeam
30. Apr 2016 · 15:29 UTC
Cool game, mate!
🎤 Swynfel
30. Apr 2016 · 15:44 UTC
Thank you everyone for your feed-back!

I didn't answered before because I wanted to try all of your games before as a proper thank-you, and more and more people wrote comments, so I was a little late... Now I finally caught-up!


@Marsouin : Thank you!

@Yarg : Thanks! I didn't know level 9 could be hard, but I guess the solution seemed a lot more obvious to me since I made the game and played around the shapes for 48h...

@aberdeenphoenix : Thanks, you're right, I should have tried to remove friction and have a jump height depend on the time you pressed the jump key... I could also have been nice and made the spikes' hit-box a little smaller.

@Griz : Thank you very much! I'm glad you liked it!

@BarkingCat : Thank you! Since I always played with arrow keys + space + 'e' 'r' 't', I never noticed the controls with "wads" were not very convenient...

@Allov : Thanks! I'm happy you enjoyed the music!

@dwhiffing : Thanks a lot! I really did all I could to make sure I had enough time to play test, make levels, and polish the game.

@Baknik : Thank you! I understood when I let friends play test that I didn't make it clear enough. The number of blobs you have left is actually displayed in the top-right corner. If you didn't know, I understand your frustration.

@guin36 : Thank you very much! I'll reduce the slippery-ness in a post-version. I'm happy you enjoyed your time playing it. The last levels, especially number 14, are hard. I should have made the solution clearer.

@Jadernak : Thank you! My screen-shot was a troll because I didn't want to show the solution, I hope that's not what blocked your inspiration.

@ayewyn : Thanks! I'll spend more time on polishing the physics !

@Pellanor : Thank you! You're right, I completely forgot the reset button... I won't forget next time I make a game that needs one.

@OveRMolo : Thanks a lot! :D

@Daukan : Thanks! I'm glad I manage to keep you playing. And I didn't expect someone to like my drawings, it makes me happy.

@sai_aya : Thank you! We have a winner here. I noticed too late that my last level was a complete fail, and that there was another too simple solution... But I didn't know it was doable with so little blobs...

@Nodari Kobakhidze : Thanks! I'm really glad you liked it!

@kleinzach : Thank you! I guess not everyone dislikes my controls. ^^ I'll give you a tip for level 9 : the bar is 6 blocs long.

@mike.cullingham : Thanks a lot! I agree, the jumps can sometimes require a little too much precision. It's exactly as you said, the rectangle only stretches as far as it can. It was supposed to be used as a game mechanic (but I didn't have time to include it) and it removed some problems (when you shape-shift in a tight spot, the rectangle was slung out of the screen). I might make a walk-through of a more advances version.

@MayankUnreal : Thank you very much!

@AnaglyphCoding : Thanks! I guess puzzle games aren't for everyone (personally I love them, but that's to be expected from someone that made one). Thanks again, your making me blush.

@11Schotter : Thank you! Glad it was fun!


Thanks again to everyone that tried my game!
Alphish
01. May 2016 · 09:11 UTC
Pretty cool concept, though gotta agree with others that sometimes it requires too much precision. The art isn't mind-blowing, but audio sets the mood right. I've got to complete all the levels, too (the last one even with a blob to spare!).

Oh, and one option I was very, very missing in this game - quick restarting. The game isn't really generous with the blobs, and losing one somewhere at the beginning would mean I'd have to drop the remaining blobs until I run out of them; particularly annoying in the level with blobs that can't stand (on) triangles.

Overall, quite cool and fun to play entry, if maybe a bit too unforgiving. Hope you get even better for the next Ludum Dare!
geekguy100
01. May 2016 · 22:48 UTC
Awesome puzzle game. Takes some thinking. Loved it!
Fantasieleben
02. May 2016 · 23:11 UTC
Cool idea, well executed. A bit similar too our game.
A-Flat Miner Studios
03. May 2016 · 14:33 UTC
Very well done puzzle game. Level progression was mostly smooth, which is hard to do in general, much less in 48 hours. All complaints are little things (needing 2 button pushes to reset, for example, got tedious), but that's to be expected, again, with 48 hours to do it.
🎤 Swynfel
09. May 2016 · 22:26 UTC
@BSODDevTeam : Thank you !

@Alphish : Thanks ! Yes, I have to rework the physics, and make less pixel-perfect puzzles. I'll remember to ass a quick restart button next time too! You could restart by pressing escape, select restart (by pressing the down arrow key) and then pressing enter, but I guess that's already too much keys for a game of this type.

@geekguy100 : Thanks a lot! I'm glad you loved it!

@Fantasieleben : Thank you! It is a little similar to your game, but the approach is radically different.

@A-Flat Miner Studios : Thanks! I knew saving time for the level-design and difficulty curve was a good choice. I'll add a restart short-cut next time.

Thanks to all of you that played my game!