Urth by Andrew
#############################
#Read this bit:
#
#If on CHROME and the web version fails to load repeatedly,
#close all browser windows and restart it,
#if you can't do that use a compiled version.
#It's a chrome thing apparently.
#
#There's an issue on the compiled linux verion caused by
#https://bugs.launchpad.net/ubuntu/+source/sun-java6/+bug/457144
#so there might not be sounds
######################
A game about running away, a planet running away actually. First I tried to think what I'd like to escape from: cities came to mind, then I thought that's too much of a cliche since the whole world wants the same. Suddently: BINGO!
The game features a story mode and a free run mode (with leaderboards).
The story progresses through increasingly difficult levels as the player guides Urth to his uncertain future. As a genre Story mode is a combination of puzzle and abstract platforming.
Escape mode features a large area populated by planets and stars, reflexes and timing are everything in this mode, as players try do distance themselves from the central star. As far as genres go escape mode is a cross between maze and reaction games. Players may also chose to add their scores to a leader board.
Coding was done in processing, sounds with a mandolin and audacity. The leader board wasn't in the original plan, but I had spare time as the bulk of the code was done in day one, while day two brought more levels, artwork, menus and everything else.
Contains many fast moving shapes, consider short pauses between levels if subject to vertigo!
#Read this bit:
#
#If on CHROME and the web version fails to load repeatedly,
#close all browser windows and restart it,
#if you can't do that use a compiled version.
#It's a chrome thing apparently.
#
#There's an issue on the compiled linux verion caused by
#https://bugs.launchpad.net/ubuntu/+source/sun-java6/+bug/457144
#so there might not be sounds
######################
A game about running away, a planet running away actually. First I tried to think what I'd like to escape from: cities came to mind, then I thought that's too much of a cliche since the whole world wants the same. Suddently: BINGO!
The game features a story mode and a free run mode (with leaderboards).
The story progresses through increasingly difficult levels as the player guides Urth to his uncertain future. As a genre Story mode is a combination of puzzle and abstract platforming.
Escape mode features a large area populated by planets and stars, reflexes and timing are everything in this mode, as players try do distance themselves from the central star. As far as genres go escape mode is a cross between maze and reaction games. Players may also chose to add their scores to a leader board.
Coding was done in processing, sounds with a mandolin and audacity. The leader board wasn't in the original plan, but I had spare time as the bulk of the code was done in day one, while day two brought more levels, artwork, menus and everything else.
Contains many fast moving shapes, consider short pauses between levels if subject to vertigo!
Ratings
| Coolness | 27% | 3 |
| Overall | 3.58 | 53 |
| Audio | 2.76 | 137 |
| Community | 3.07 | 119 |
| Fun | 3.33 | 66 |
| Graphics | 2.65 | 267 |
| Humor | 2.34 | 137 |
| Innovation | 4.33 | 4 |
| Theme | 3.35 | 137 |
(p.s.: I'm gunning for the top of that leaderboard).
Good work.
My record in escape mode is 3047!
I wonder how the game would play if the planet moved but the viewscreen showed the whole level? It would probably lessen the vertigo a bit and make it easier to click on planets (right now it's hard because you have to predict both where the planet will be in its orbit and also where that will translate to in your updated viewscreen). If you're taking this idea further might be something to try.
Anyway, great idea and good execution!
Better graphics and the ability to zoom out would make this a perfect game.
Anyway, that's an awesome entry!
It's on my phone right now and I need to finish some work for tomorrow... Not sure I'll manage to...