Urth by Andrew

[raw]
made by Andrew for LD21 (-)
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#If on CHROME and the web version fails to load repeatedly,
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#There's an issue on the compiled linux verion caused by
#https://bugs.launchpad.net/ubuntu/+source/sun-java6/+bug/457144
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A game about running away, a planet running away actually. First I tried to think what I'd like to escape from: cities came to mind, then I thought that's too much of a cliche since the whole world wants the same. Suddently: BINGO!

The game features a story mode and a free run mode (with leaderboards).

The story progresses through increasingly difficult levels as the player guides Urth to his uncertain future. As a genre Story mode is a combination of puzzle and abstract platforming.

Escape mode features a large area populated by planets and stars, reflexes and timing are everything in this mode, as players try do distance themselves from the central star. As far as genres go escape mode is a cross between maze and reaction games. Players may also chose to add their scores to a leader board.

Coding was done in processing, sounds with a mandolin and audacity. The leader board wasn't in the original plan, but I had spare time as the bulk of the code was done in day one, while day two brought more levels, artwork, menus and everything else.

Contains many fast moving shapes, consider short pauses between levels if subject to vertigo!

Ratings

Coolness 27% 3
Overall 3.58 53
Audio 2.76 137
Community 3.07 119
Fun 3.33 66
Graphics 2.65 267
Humor 2.34 137
Innovation 4.33 4
Theme 3.35 137

Feedback

Staggy
22. Aug 2011 · 16:18 UTC
My favorite so far!
accidentalrebel
22. Aug 2011 · 16:42 UTC
A very simple but intuitive game mechanic. Played a good enough amount of it until I reached the escape mode, that was too much for me to handle Haha.
ben1066
22. Aug 2011 · 17:10 UTC
Makes me feel sick but other than that its a great game! I'd love to see a more polished version after ld.
angrygeometry
22. Aug 2011 · 19:37 UTC
this game flipping rules.
keenblaze
22. Aug 2011 · 20:37 UTC
very clever idea!
TaslemGuy
22. Aug 2011 · 21:40 UTC
Awesome game, though extremely difficult.
MadrMan
23. Aug 2011 · 13:47 UTC
I love the gameplay! I haven't been able to escape from escape mode (assuming thats even possible..) but i completed the story mode.
Kharza
23. Aug 2011 · 23:22 UTC
Really clever!
KevinWorkman
24. Aug 2011 · 02:46 UTC
Awesome! It took me a few minutes to figure out what I was supposed to be doing, but once I caught on it was really addicting!
jonnopon3000
24. Aug 2011 · 13:00 UTC
I absolutely loved this game; had a lot of fun. It's very innovative and I'm sure I've never seen anything like it!
Rudy
24. Aug 2011 · 19:38 UTC
lol "Urth". Very nice idea. Graphics could do a little better though. Music loop gets repetitive.
Mjiig
24. Aug 2011 · 20:14 UTC
Absolutely fantastic, one of my favourites!
Gjarble
24. Aug 2011 · 22:32 UTC
You said in your journal that you were getting addicted to your own game- after playing it, I can see why! The design is absolutely brilliant. My only complaint is how the leaderboard pops up after every level in story mode if you have entered a name, but that's a minor quibble. I've only played a few games so far, but this is easily my favorite of those.
(p.s.: I'm gunning for the top of that leaderboard).
wally2069
24. Aug 2011 · 23:37 UTC
You do have a very solid and unique mechanic for your entry. The goal was kinda confusing at first. You may consider adding an in game tutorial after the competition.

Good work.
Cosmologicon
25. Aug 2011 · 04:02 UTC
Really brilliant game mechanic! It's very simple and yet there are lots of different goals that you give in the different levels. The story was also quite nice. I liked how you tied Urth's existential struggle into the goal for each level. The various modifiers on the planets felt a bit superfluous: I didn't use them very much, and I feel like the gameplay would have been about the same without them.

My record in escape mode is 3047!
d_m
25. Aug 2011 · 14:28 UTC
Very fun mechanic. It did make me a bit dizzy but that's ok. The hand-painted text was kind of hard to read, no big deal though. I found the game to be challenging but fun. Sadly the sounds did not work for me under Linux, I got a bunch of JavaSound Minim Errors.

I wonder how the game would play if the planet moved but the viewscreen showed the whole level? It would probably lessen the vertigo a bit and make it easier to click on planets (right now it's hard because you have to predict both where the planet will be in its orbit and also where that will translate to in your updated viewscreen). If you're taking this idea further might be something to try.

Anyway, great idea and good execution!
wbobeirne
26. Aug 2011 · 15:06 UTC
Awesome concept with some rough edges. Clicking on planets close together was usually a coin toss, and there were a few graphical glitches. But the goals were varied, and different planet types kept it fresh. Great use of the theme.
foobaz
26. Aug 2011 · 22:52 UTC
Great game, great mechanic. Much too addictive. I also wish the high score window wouldn't pop up every time (or maybe if it only submitted when I beat my previous best score).
summaky
27. Aug 2011 · 13:34 UTC
Very clever.
tcstyle
27. Aug 2011 · 20:14 UTC
Wow. Great physics puzzler of the advanced type.
Better graphics and the ability to zoom out would make this a perfect game.
Pierrec
31. Aug 2011 · 10:47 UTC
The funniest and most innovative game I've played so far (and I've played quite a lot). The escape mode is awesome
Jedi
31. Aug 2011 · 13:01 UTC
It's addictive. Love the mandolin performance.
marudziik
05. Sep 2011 · 01:31 UTC
Very addictive. I like the game very much and my only gripe is that I cannot see further. I understand that this is a conscious decision, to prevent me from easily getting to bigger distances, but I'd like to SEE further, even with no possibility to click things far away from me (this can be controlled with some distance limitation). Game is fun, but - when there are many planets, moons, and stars - seems a little random, especially when something hits me with high velocity (there isn't any way to prevent it). Maybe some bullet-time mechanics, or just slower speed of the game?
Anyway, that's an awesome entry!
MacTuitui
06. Sep 2011 · 13:41 UTC
I went up to > 5500 (huge amount of luck) and then I realized I did not put my name in the box.... My favorite game so far. Just the right amount of everything for a game made in 48h. Very very nice.

It's on my phone right now and I need to finish some work for tomorrow... Not sure I'll manage to...