Binary Shift by JHemmings

[raw]
made by JHemmings for LD35 (JAM)
The goal of Binary Shift is to guess the pixelated shapes before all the pixels reach their intended destination and complete the shape.

The shapes are randomly generated and the speed at which the pixels move increases, so choose quickly!

This is my first Ludum Dare, thanks for playing!

Ratings

Coolness 49% 1160
Overall(Jam) 2.84 915
Audio(Jam) 2.13 682
Fun(Jam) 2.60 935
Graphics(Jam) 2.17 1042
Innovation(Jam) 3.68 141
Mood(Jam) 2.74 804
Theme(Jam) 3.38 514

Feedback

marod
18. Apr 2016 · 22:51 UTC
It's a little confusing, I never realize what shape it is, but nice game concept
bazkur98
18. Apr 2016 · 23:15 UTC
So I like the concept but couldn't play it because it is in the unity player rather than WebGL. Are you using Unity 5.3? If so, I'd suggest building it in WebGL instead then anyone can play it in any HTML5 browser. I refuse to install Firefox, sorry. If you upload another version, I'll be happy to rate!
Fartenko
18. Apr 2016 · 23:17 UTC
At start it was a bit confusing. But then it felt like decent unique game, I really like gameplay. Well done!
DragonZBW (SparkLight Games)
18. Apr 2016 · 23:17 UTC
I don't have the reflexes for this but its still fun
BarkingCat
18. Apr 2016 · 23:20 UTC
There seems to be a pattern, after a bunch of tries I think I managed to guess circles. Interesting, but needs more time/clues in my opinion
🎤 JHemmings
18. Apr 2016 · 23:36 UTC
Hey, thanks for the replies, I've uploaded a WebGL version to replaced the Unity Web Player. Thanks for your feedback :D
bazkur98
19. Apr 2016 · 00:38 UTC
Hey, thanks for the WebGL version! Gave it a go, I like it! Sound is great, takes me back to my Atari days ;)

Seems like the shapes come together a bit to fast, maybe an extra 5 seconds before it speeds up would be better but overall I really like the concept and design. Good Job on your first Ludum Dare!
🎤 JHemmings
19. Apr 2016 · 12:47 UTC
@bazkur98 No problem! Thanks for your feedback, I think most people will definitely think the game needs more time.

The key to the game is that there's a slight wait after the shape has formed, although it's very short. It should allow most people to recognise the shape while the pixels are moving quickly and click a button before the time is up.
FinGamer
19. Apr 2016 · 15:08 UTC
Very difficult but very creative idea! Good job!
Naca
19. Apr 2016 · 16:11 UTC
Really interesting idea. I also like how you represent the "health bar" :D
lkr
19. Apr 2016 · 19:37 UTC
Interesting concept, but I don't think my reflexes are fast enough for the current pace of the game :)

I got a higher score mashing a random button than I did trying to guess, because I'd time out before I had time to move the mouse to the button I wanted to click. If I only had a second more, I'd probably do better ;)
🎤 JHemmings
19. Apr 2016 · 19:55 UTC
Thanks for all the comments!

@Ikr I should have got someone to play test it before the Jam time was up, as I could have easily added in that extra second! :D
plantprogrammer
19. Apr 2016 · 21:46 UTC
That was ... stressful :D
Very nice idea that I haven't seen anywhere before.

Good job :)
Soron
19. Apr 2016 · 22:21 UTC
Interesting, though very tricky. Could do with a bit more opportunity to guess, I think.
KunoNoOni
21. Apr 2016 · 01:43 UTC
What a neat take on the theme. I agree with bazkur98, the sound invoked some Atari memories. This is never a bad thing :)
🎤 JHemmings
21. Apr 2016 · 02:32 UTC
@ KunoNoOni Thanks! :) I was actually thinking about how you could fix the character getting stuck on the purple blocks in your game. In the past I've had the same problem and fixed it by putting an EdgeCollider2D just underneath the player, below where your normal collider2D is. For some reason it just works, particularly if you level is made of lots of colliders!
mountainstorm
21. Apr 2016 · 17:23 UTC
Nice idea, although the pixels seemed to transition from 'random mess' to the shape and didn't ever seem to be in a state where I could reasonably guess
martymon
21. Apr 2016 · 17:40 UTC
There wasn't a moment in time when I had a chance to guess what the shape could be. Literally went from random dots to shape in a flash.
🎤 JHemmings
21. Apr 2016 · 19:04 UTC
Thanks for the comments,, it's a shame but I think the WebGL build makes the game quicker for some than others. I've tried it on a friends computer and it's much faster on their than on my own :(
timeshapers
24. Apr 2016 · 11:20 UTC
I like it, but it really needs keyboard input, moving the mouse to the correct button when I realize the shape is the most challenging part.
Shizor
28. Apr 2016 · 08:02 UTC
Hehe awesome entry, I like the time pressure and style. But like timeshapers said, it could really do with keyboard input because handling the mouse is a tad too slow for a game like this.